Every time I see a meteor shower raining down on my soldiers from the sky, I know for sure I’ve won.
I’ve never seen Thoth win in my games, whether in team or 1v1.
Over the past 340 hours, I haven’t seen Thoth win a single game.
It doesn’t matter who it is, Set or Isis, it’s all autolose.
And I think elephants are a completely useless unit in the game. They need a rework.
Isis FM isnt what it used to be but dont agree on the idea that thoth is weak by any means. Elephants while not the best unit by any means are fine to me atm, they get the job done once the pushing starts. Thot strengh relies on the timing it provides. When you play it and the timing is delayed due to macro mistakes, etc its less effective.
You’re describing Baldr now. Baldr doesn’t have an economic bonus. He’s the one who attacks based on timing. Thoth is a different story.
To confirm my point, I’ll provide a table showing that the developers are aware of this issue.
Over the past 20 years, it has been strengthened and strengthened, but to no avail. It remains useless.
He needs to either be given the battle boar ability, or his melee armor should +25%, or he should get another 25% HP. His damage can even be reduced. Damage is not a problem, the problem is that this slowpoke does not have the Colossus’s HP and armor. I think it should be obvious that he must be stronger than the samurai.
No, you are the one not ralizing thots potential. Its techs have been nerfed often due to how strong htey are.
Valley of the kings allows you to mass an army quickly the metor timing is very strong.
If all you focus on is a single unit to decide if god is viable or not then i got sad news for you.
Btw most of those changes were done to all calv, not to elephants in particular. The train times, pierce armor and multiplier.
I remember literally the recent changes when the Raid Cavl armor was lowered.
That’s not what I said. I said this unit is such crap that if a player starts building it, he lose. Taking Thoth to spam camels is a sign of a broken design. This is exactly what players who know how to play do.
The problem here is the same as with the Berserker. This unit has no role on the battlefield. The scarab, siege tower, and catapult eat up the same amount of population, but are better at destroying buildings. And as a primary attack unit, the elephant is useless. So if you have any brains, you won’t choose Thoth.
Yea, that one was targeted, the hack armor, not the pierce one. Check raid calv and see the patch notes the same pircer armor buff it got on the same patch as elephants, all calv did.
I know, the whole post is “elephants dont work” an im saying they do. Not all units have to be the MVP to be useful. Elephants fulfill their role in that sense.
Not really since the tech applies for all midgold units.
Man this sentence is so wrong itt borders on sarcasm. Watch the Mythic wars tournament, any of Isis or set on the main event and you will see how strong the timing was with thot.
It makes sense if you’re fighting Zeus or Poseidon, but name me a god that this would work against. (But in these situations, why pick it at all?) The elephant upgrade reduces their population by 1. Without this upgrade, they can’t be built at all. So yeah, if you don’t plan on using elephants, picking Thoth is silly.
I watched the Boit tournament. Every time it was either Osiris or Horus. Well, that is, when the stakes are high.
Yea i know, and im showing you that both thot and elepants are fine atm, you dont seem to grasp that.
Becasue you are not grasping thots kit. Valley of the kings allow you to ramp up military units faster. The elephant tech is when you are max pop, not as an opener. Even the book of thot is more relevant first. If in your eyes a tech isnt a must grab as soon as you see it = bad then sure, but theres a whole lot of techs that applies to.
Its amazing how you convinced yourself of something and will disregard anything that shows otherwise, truly something else, theres whole strategies around fast mythic and tiing pushes so no, the games werent a player having so much spare resources he decided to go thot, going thot was the whole point.
Well, guess theres that, no more point keeping at this, at least the posts serve for other interested people that the minor god and unit are viable. Just to hammer the point home about how you patch notse is missing the context heres the developers notes on it, its not targeted at elephants, they are part of changes done to several units. Its not them being targeted because the poor unit sees no use.
didn’t elephants got a small rework with the piercing armor and dmg vs archers increase? i thought thats a buff. seems not. sad. when i play eggy elephants are my favourite units but i don’t play much atm and especially not eggy.
Is your argument that you found a game that a player lost hence the unit is useless? You do know theres no gods, minor gods, techs, units with 100% winrate right? Of you didnt, let me clarify that.
Not enough based on what? If its feelings based sure, but at least at high level the unit fulfill its role when its needed thou its prob not what people at different levels wished it did.
If you don’t build elephants, the economic bonuses are quite good. I didn’t name the topic “Thoth doesn’t work,” but “Elephants don’t work.”
Regarding your “victories” with elephants, I just saw one. The elephants worked perfectly, provided that Isis was the first of the six players to reach the mythical age, and behind the elephants stood 3 mummies, Son of Osiris, and 12 chariots. That’s basically how elephants work, I agree.
And that’s exactly what I’m talking about. You wanted to show me games that should have been won in the heroic age, but the player simply had extra resources.
But you are saying both dont work thou. The easies to proof wrong is thot which you seem to be keen on ignoring, but thats that. You literally started the post saying you know you win if your opponent used meteor
Elephants are a slow expensive unit so its less viable to make such a unit earlier on and rather get to see more use in later stages of the game but you dont grasp that concept and i get its not the flavour someone might like to the unit.
Thats what fast mythics usually accomplish, its like you arre close to getting the dynamic.
Yea… like it tried to explains to you they are a frontline unit not the mvp of the whole army.
No, you Just fail to understand some strategy concepts, but thats fine i guess. If your feelings tell you a unit doesnt work the way you wish it did i guess you should complain about it.
Claiming all fast mythic strategies are games that would have been won in Heroic is weird in itself but to also make the Stance on the minor god thats Best enables the strategy is even more so. Yet you will also dodge all intenta In game to be showned wrong so its an odd dynamic you got going on.