Elevation issues in editor

Game Version:

  • Build: (101.101.35584.0 4714640) (and many versions before that at least up to december last year)
  • Platform: Steam
  • Operating System: Windows 10
  • Gamertag: GL252


Adding elevation to maps in the editor generates a ton of lag and it presumably scales with a combination of some of the below factors:

  • number of terrain types
  • objects/units on the map
  • map size
  • brush size
  • amount of triggers
    It becomes noticeable with Normal/Large maps and becomes annoying with Giant and Ludicrous size maps.
    I’ve had times where I needed to wait 20 seconds for a 1x1 one click brush edit, which made the scenario I was working on at the time impossible to complete and severely hampers my motivation to create large scenarios. Perhaps there is some overlap between this elevation editing lag and pathing/unit action issues, which further warrants a look.

Reproduction Steps:

Here’s how to reproduce the problem:

  1. Create scenario
  2. Generate random map of Giant / Ludicrous size
  3. Pick any elevation of any brush size
  4. Add elevation anywhere

or, more realistically:

  1. Load a big scenario (of Giant / Ludicrous size)
  2. Pick any brush and elevation size
  3. Add elevation


(note these are relatively fast reactions, it’s usually a lot longer)


A more extreme example: (I’m using layered terrain on this scenario)

I can’t be bothered to finish even the most basic map with this much lag.

@PhillySouljah, @BassiAoC Do you also face this issue when creating scenarios? :slightly_smiling_face:

Thanks for bringing this up!
The issue is known and is being tracked already!


Hey !
I’m having this troubles, exactly the same tbh and it’s completely unplayable, i just can’t create a map.
Does the bug was fixed, or is there a way to fix it, or just my computer can’t handle it ?
Sry for bad english :stuck_out_tongue:

Hey @TippierRex36376

I am unable to reproduce this issue.
Make sure you have verified the game files and are running the most recent version of the game.
If the issue still persists, could you send us your DxDiags so we can know your PC specifications?: