I’ve read the whole post, and honestly, I think EliteRifleman has a very distorted view of things. I completely disagree with both the conclusion and the central idea that the community is mainly responsible for the current state of AoE3 DE.
I was a moderator for some time and saw firsthand how many things were handled. I left that role when the DLC was canceled, due to the total lack of respect shown toward players and consumers. From that position, it’s absurd to blame the community for decisions that depend solely and entirely on the studio and Microsoft.
We don’t decide budgets, we don’t cancel content, we don’t handle communication, and we have no power over development (even when I could share balance feedback, they always had the final word). Blaming the community because “the game is bad” is like blaming the audience because a movie flopped. It’s a complete reversal of reality and makes no sense.
And yes, of course there’s toxicity. But that happens in every competitive community. The difference lies in how developers handle feedback and whether the studio knows how to present and support its own product. AoE2 and AoE4 also had conflicts (it’s clear you’re not very involved in the AoE4 community), yet they still received support, investment, tournaments, and communication (less in AoE4, but at least something). In AoE3, however, silence and public neglect were the rule in most cases, and that’s what ends up poisoning the atmosphere and making things worse.
Also, comparing the AoE3 scene to AoE2 or AoE4 is ridiculous when the game never received even a fraction of the backing those titles got. You can’t expect professionalism when there’s no infrastructure, no support, and no motivation. AoM is receiving more care and attention now than AoE3 ever did in its first year. What he said simply makes no sense.
And no, the criticism isn’t “drama.” It’s the natural reaction to years of bugs, imbalance, broken promises, and zero transparency. If people got tired, it’s because they were ignored, not because they enjoy chaos.
To sum up if you don’t want to read much: The community has its flaws, sure, but the neglect comes from the top, not from the bottom. Blaming players for 70% of the problem is just a way of washing hands and taking a corporatist stance (and it’s ironic coming from someone who’s does not receive a salary from the company).
If World’s Edge and Microsoft really wanted to rebuild something, they should start by owning their mistakes instead of expecting gratitude for increasingly indifferent treatment.