These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 71094
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10 (FYI the suggested options don’t include Windows 11)
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The starting Sheep that is created underneath the TC in Empire Wars belongs to Gaia instead of to the corresponding player. The Sheep is immediately captured at the start of the game, so this doesn’t cause any significant gameplay issues. But there is an unnecessary sound effect of the Sheep being converted that may be confusing.
The fix is simple: remove the
set_gaia_object_only segments from all of the commands that spawn the TC’s herdable on Empire Wars. Making the change in the
GeneratingObjects.inc file should fix most maps, but it looks like there are some maps with completely independent scripts (such as Arabia) that need similar updates too.
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Launch Empire Wars on a standard map such as Runestones.
- Observe the Gaia Sheep is captured.
What was SUPPOSED to happen if the bug you encountered were not present?
The Sheep/Herdable should belong to the player.
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
In the image, notice the green outline, indicating the Sheep was just converted from Gaia.
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.