Enable faster mouseclicks!

I’m suggesting that you should be able to click things faster, like making troops and techs etc. Right now you have a slight delay after clicking, where you can’t move the arrow or the click is cancelled. A sound is played acknowledging that you clicked, but nothing happens.

I can see how the current settings are helpful for new players who are prone to misclick things and better players probably use their keyboards, but for intermediates it should be possible to reach a decent amount of APM even without knowing hotkeys.

Therefore I think a box should be put in the options menu which you can tick to enable faster mouseclicks!

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The game recognizes clicking when you release the mouse button and pushing a hotkey when you push a key. Clicking takes two beats and hotkey does one beat. (So I try to have two beats for one action either clicking or hotkey)

If the game allows fast clicking, it will get broken; players will play very fast as a robot.

So there’s actually an easy way to fix it. Make the game perform an action on click, rather than release!

I don’t see why the game would break from players being able to play better.

Are you want to play with cheat players…? Faster clicking as you say means you can do consecutive clicking. It’s a broken thing and probably hard to handle.
I like this RTS that is not a APM game like RTA.

In my experience, quickly pressing:

  • Select TC hotkey (in mouse)
  • Make villager hotkey (in keyboard)

…occasionally fails to put a villager in production. And because of this, I get seconds of idle TC until I notice. I haven’t thoroughly examined what actually happens there tho.

That’s interesting. A similar issue.

Very glad someone mentions this. It’s most noticeable when you assign one control group for each monk for 20 monks. Very prone to skip a group.

Another mouse click issue I reported: Single click could unintentionally select multi units

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11 what are you talking about? There is a limit to how fast humans can click.

You know that it’s a “real time” strategy game right? That requires APM by its nature.

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I’m also very glad that I’m not alone on this, I have reported it too (Premature drag box formation in ‘DE’), and I have drawn out only a ‘like’ (to the first post reply) from an official. Imo, this should have been high priority. I have noticed it since the beta of DE and it still exists.

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First, when you push hotkey, you can imput consecutively (eg. selecting a number group). If the game perform an action on click, you can do same things and may do consecutive mistakes. It’s ok if we can avoid it, but we can play with time to spare by releacing action.

Second, I’ve heard about MACRO in a viper video. If everyone can do quickwall and micro perfectly everytime, their play will be fast like AI and we lose the factor wether you can do micro well each time.

More TheViper - “I use Macros?!”

Third, AOE2 don’t need only APM, it need also macro, resource management and so on. High APM player can be defeated by low APM player, because the latter has floated resouces for counter (I lost many times by it 11). We need valance between APM and macro.
Moreover, the former can get miss; misclicking, can’t notice something, and can’t consider how to win.

Sorry but I don’t understand what you meant. Moving the trigger from release to click doesn’t let you do more with one click. It’s just more responsive.

And no, it won’t make quick wall any easier. Btw quick wall is not that hard already.

I definitely agree that strategy is like 70% of the game, but that 30% maybe 20% of micro cannot be overlooked either.

I thought click trigger would make that problem like “thisss”. We can chase a number group by pushing hotkey consecutively. However it may be needless anxiety.

I notice another problem that how drag action become with click trigger.

Quick wall need 4 beats; “military buildings hotkey"→"palisade wall hotkey"→"right click"→"release”

It will be 3 beats; “military buildings hotkey"→"palisade wall hotkey"→"right click”

So you can do quick wall faster. There is less risk to failure. That is disappointing.

I don’t say all you need is macro, however low APM players have their own advantages as high APM players have other advantages.

Sry to confuse by my complex thoughts. What I want to say are there is a possibility that click trigger makes some problems and release trigger is better then click trigger in a calm play.