Where is stated that MAA should win against Horsemen, or that MAA should loose against Knights? It’s something that shows us every AoE games, the long range and high training makes Longbowmen superior to Arbaletriers units that are not even from the French, if those units can fight pair to pair with Longbowmen that’s gonna be the Genoese Crossbowmen from Italians. The only way that Arbaletriers would win against Longbowmen is setting their Paves Shields but with the Longbows range that shield it’s out.
It’s rather ridiculous that you can’t read statistics correctly, but still think you are able to evaluate anything. You simply ignored what I wrote and posted two pictures you did not understand.
The English have by far the highest pickrate and are still beyond 51% winrate. That only means that the English are very strong right now.
How about you add some arguments to your blatant insinuations. 50% attack speed for any unit at somewhat all times can only be okay for someone who can’t interpret statistics and in general has problems with understanding numbers.
Here Arbaletriers set Pavise shield, but they moved, so they lost the shield effect, and there were many Arbaletriers back being idle and they still won against Longbowmen.
everything on english is so OP? English has 51%
mongols 51,3%
delhi 51,4% and french 51,8%
yea true, english is way OP please nerf it.
and at Platinum 2nd place OMG nerf it to the bottom of the hell
sorry, cant take you serious
Have you ever won an argument, mate? I am very sorry to say that, but everything your write is just not very intelligent. You do not seem to understand anything. Bless your heart.
How is that even possible? This is not the result in my games. And the lb stats are simply better for ranged fights
But also you forgot to add the 50% attack boost for the LB. The range of the tower boost is huuuge so its not problem putting it up for a fight. And did you use archer volley which triples their speed? I didnt see it.
yea, for me it looks like you cant win against english, so nerf it down, sorry thats no reason for a nerf. Just improve your game and stop crying, your welcome
I agree changing Network of Castles, I find it strong and simple, I don’t see it as useful that the only thing it gives is attack speed. I already wrote how I’d like Network of Castles to be.
And Arrow volley sets LB fire rate from 1.5 sec to 1 sec, which only means a 66.66% attack speed increase.
What I find very odd is that people did complain about mongols (tower rush) to be OP. Same with rus horsearchers. Both indeed were OP, the stats clearly showed that.
After Delhi got buffed the stats also showed Delhi to be OP. However, I have merely seen complaints about Delhi. Could it be that people here just tend to dislike rush strategies?
@Jaysus04 Out of couriosity, can you tell me why the win rate for english would be higher if it had a lower pickrate? I mean, is there some mathematical concept behind it? Outliers are usual but should become quite irrelevant as soon as the sample size becomes big. And it should be big enough for all civilizations, at least for gold ranked.
English pick rate is the highest compared to the rest :v
If the high pick rate is because a lot of people are playing only English, their ELO will move to a level where they win 50% of their games. Once that has happened, the win rate will not show the civ to be OP any more, the OP nature will instead mean that their ELO is higher than their true ELO, but there’s no way to know everyone’s true ELO to analyse this. For this reason, pick rates are arguably more important than win rates, because the pick rate of an OP civ will remain inflated as people continue to use it to remain at their inflated ELO, even when their win rate drops to 50%.
Not useful?? It’s ■■■■■■■ insane boost. Free win even with lower numbers
Arrow volley removes 1 sec of reload time
When I said that I see it strong, I meant that in battle, it’s very strong there. And with simple I meant the rest of thing, such as mobility, endurance, production, etc, not only buffing attack speed.
Network of Citadels technology is not required. Network of Castles now names Network of Citadels.
Network of Citadels: Enemy presence is no longer required. Town Centers, Keeps, Landmarks, Outposts (half effect) and Towers (half effect) grant nearby:
- Defensive structures and units +25% attack speed.
- Units +10% HP (except siege units and boats).
- Units +5% move speed (except cavalry).
The Network of Citadels stuff is just an idea, maybe it would be ok or very strong, but it’s better than only attack speed.
And I think that I have to check Arrow Volley description…
I did not say that a lower pickrate would result in a higher winrate. What I said is that a fourth of all gold and platinum players (which is massive considering there are 8 civs altogether. And 26% is the highest pickrate of them all) pick the English and they win at least 51% of their games. That is only possible if a civ is really strong. And that’s also why winrates alone do not mean as much, but become way more meaningful when combined with the pickrate. In other words: What breeminator said.
Shouldn’t it then be a good measure to calculate the difference of english’s current pick rate prior to the one of the last patch? Saying that because English have always had a pick rate around 20 % since the game was released. In addition to that i think the pro’s are quite aware of possible civ balance issues. Did some top 10 players talk about the balance with the current french and english?
Getting back to the initial topic: Imo the recent changes on English have gone a little bit wrong. They should have maybe just decreased the cost for dark age barracks and make maa stronger (as they did) so that it is a viable option. Not having an extra 50 wood at the very beginning might have been a better change as english now can just start off building farms. In order to buff them a little bit more they could have changed the abbey of the kings healing ability not only being activated when not in combat but every time. That way it english by now would have a viable second feudal landmark that really has its purpose defensively but also offensively. The healing rate and range do not really affect viability of the abbey of the kings.
Idk about buffing Vanguard MAA , I mean I see them as something that annoys the enemy a lot but that shouldn’t guarantee a victory in Dark Age, not many want to win or loose that quick. And I actually think that Vanguard MAA armor should back to be 2.
What MAA should be fixed at is their torch damage (siege damage).
This wiki shows that English MAA have 6 less torch damage than other MAA civs!
I really like the extra 50 wood, it helps me to build the Farm to research Survival Techniques, I don’t f ind it OP at all.
It might be cool if the developers make the Dark Age a bit longer and with more options, I mean for people Dark Age barely exists, they rush as much as they can to Feudal and then the party starts.
If he’s executing the rush well and the defender doesn’t know what to do, the game should definately get decided in dark age. If those maa break someone down already in dark age we are talking about a very big skill gap and there is no reason to let the game continue for another 15 minutes. I find that extremely dull tbh. I would welcome even more options to end the game quickly when meeting highly inferior players.
I am referring to the +50 wood at the beginning in combination with other buffs. I like the maa buff as it is giving the english options in the early game that it simply did not have prior to the patch. However, with that extra wood people can now go for an early farm boom too making the civilization obviously a powerful (maybe too powerful) one. As an alternative the devs could have just decreased wood cost for barracks (in dark age or any age). That way the early maa would have become viable for the english too while not taking the risk to make them too strong. English win rate was quite low prior to their buffs.
Say what? Is 15% Mills’ influence too powerful? But if Prelate’s influence is much more stronger, it’s almost the triple in Dark Age with all kind of resources, IDK what people is talking about. I find it powerful enough, nothing OP at all!
Here’s the results of the golden league’s third round (i think some results still need to be inserted but it’s already a decent amount of matches).
English has the second lowest winrate (38.6 %), HRE with lowest winrate (36.8 %). If your posts reasoning is valid, how can that be compatible with the contradictory results from golden league? We should not have the effect you have mentioned there so it should be quite honest stats.