Ok so I made a post in the past about French being OP at least vs English. I still hold this opinion that the Knight itself needs a nerf as tower diving and taking no loses feels a little too powerful to me. However this is about English current meta and how they should be playing vs other civs and various maps.
So Hera made a build guide for English that in my opinion is great however it does need to be adjusted slightly.
While yes English is a great civ to go all in early and get a massive amount of pressure in the Feudal age English as a whole is a very hard civ to play (at least for me, figuring out if I need to go ram rush or play a longer game, which for the English civ itself is very difficult).
Also with Aussie Drongo casting games of pro’s it highlighted certain issues with builds and civ match ups. Specifically something I was already aware about that one Hulk in the middle of a water map and its gg for English. So after watching that game I’m curious if English can take out the shipyard before the ship gets out. If not that drastically changes what build order English need to do on that map.
So to the build. Hera has English going Council Hall and Barracks. For the obvious reason that most people who play vs English will look to counter longbows with horsemen. The build allows for a small army of longbow and pike’s at around 6mins, which to be honest simply is not enough. In my opinion this build is strictly defensive and arguably not an ideal defensive. My reasoning is if there is a window to go ram all in English needs to get the upgrade for this sooner rather than later as late ram rushes simply don’t put enough pressure on a players builds to be any good. You need to be ram rushing before they are able to fast castle. For this reason you need to for go the Barracks and mass longbow. For this reason also it is highly dependent on you, the player, to decide what to add after Feudal.
If you go farms, wheelbarrow, this is strictly a long game play as wheelbarrow can be added later in Feudal when being aggressive vs stubborn players to ram rushes.
So english has one of 3 options in my opinion.
Council Hall + Longbow + Blacksmith to end that match ASAP and punish any greedy builds (note that barracks is added on later, mainly because you can’t support nonstop production from a rax and hall anyways) Against stubborn players you add production buildings when your resources warrant to ensure the W. Castling behind this is sometimes an options however I feel always producing more units in this position is always the better option.
Council Hall + Barracks + Wheelbarrow to aggressively defend vs civs like the French. In my experience its almost impossible to push them off gold to any real substantial effect and you’re always on the defensive covering your own resources. For this reason I’m contemplating removing the rax from the build and simply using Longbows + Palings around resources to deter knight atks and then just castling behind the def and ignore Feudal aggression at all. Especially on maps with water in the middle if I can’t destroy the shipyard fast enough. Goal being to age up with the The White Tower and secure a place for a dock and fishing. This build I feel is also good for this also and securing a dock in Feudal on some maps. Or for Preventing sacred sights from being used and preventing Holy Roman from getting relics (relic prevention here is easier said than done). Obviously this build in my opinion should be more eco focused as you’re expecting to play a long game vs your opponent so Imperial age should be the goal or some sort of Castle age aggression.
Council Hall + Wheelbarrow and play hard eco for an Imperial age game. Making as little units as possible and just booming with two TC and farms.
Its the balance of knowing which strat you need to use on what map vs what civ that makes playing English a lot harder than people may think.
As I only play English I don’t really know other civs strat or how they think vs English. I’m simply learning to see where a player makes a mistake and capitalize on it with a fast ram rush. As this seems to be the majority of games it makes playing English doubly hard as you don’t get to practice long games that often and just punish players early. However this said the odd time certain things still throw you off.
If anyone can share what civs game plans are vs English or what there Game plans are for there civs anyways that would be great. I know its circumstantial to some degree however could use some insight to other civs short of spending countless hours learning a new civ and build order and then learning to see the nuances of that civ.