Ethiopians are over nerffed, I have some suggestions to fix them

The problem with Oromos is that from range they don’t really counter anything that heavy cavalry is supposed to. Their RoF is 4 at max range and everything heavy cavalry counters has ranged resistance so their damage output at range is less than 30% of what they can do in melee. Against anything other than heavy infantry you’ll want them in melee mode and it’s quite tedious to constantly switch them over. Even in melee, I’m not sure if they’re strong enough to justify the cost.

To make them useful they need to scrap the variable rate of fire and make them more like Hakkapelits and Harquibusiers. Both those units have an AoE on their ranged attack which would be fitting for Oromos who fire a big old musket. They also need some ranged multipliers to actually make them counter the units they’re supposed to. A x1.5 ranged multiplier versus light infantry and artillery would be enough to make them useful. The British Firearms could also be changed to increase ranged AoE to give them even more power verses massed units.

Overall stats like this would make them viable:

Ranged Attack:

Damage: 42
RoF: 3 (not variable)
Range: 12
AoE: 1 (boosted by British Firearms card)
Multipliers: 0.25 vs villagers, 0.75 vs heavy infantry, 1.5 vs light infantry, 1.5 vs artillery

Melee Attack:

Unchanged

For reference, their current ranged attack is as follows:
Damage: 42
RoF: 4 to 1.5 (decreases as you get closer)
Range: 12
AoE: none
Multipliers: 0.25 vs villagers, 0.5 vs heavy infantry

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