Hi all, I would like to asume that most people of the comunity would like content related to Europe, either by new civs, addition to old ones, new content. So Im going to post a few ideas, hoping the devs give us something related in the future.
Comment below ideas so we can build something. Will later upload a few Images.
EUROPE MAPS
Well this is probably the most popular thing, in the original Aoe 3 the were a few mods that added maps and other civs, of course the trouble would be also which minor factions we could find here.
Minor Factions
- Protestants, Catholics, Lutherans: (Like Jesuits, present in different regions).
- Swiss, Scotts, Italians, Germans, Polish, Hungary: Their respective mercenary units (Swiss pikeman, Scottish muskeeter, Helmeti, Jaeger, Winged Hussar, Magyar Hussar).
Note: Some units are already ingame as Mercenary or special units.
Edited: 03/11/23
NEW EUROPEAN REVOLUTIONS
BRITISH
- SCOTLAND (JACOBITS): Transforms settlers into Jacobits, warriors wealding quilts with good melee attack (Sword and small round shield).
GERMANY
- ITALY:
FRANCE AND RUSSIA: Their respective Revolutions that freed them from Monarchy.
CARDS & UPGRADES
Most European nations could use new cards, that are related to different time periods, alliances/wars with other civs and mercenaries. For example German alliance with Spain under Charles V, Dutch and British Alliance with William of Orange, mercenary cards that allows hiring specific mercs for x civ: Scottish musketeer for British, Black rider for Germans, etc.
Along with specific cards that boost x special thing of each civ as Sweedes does, boosting torps, Caroleans and Hakkepellit, range, attack, health, etc.
- CARABINES: +25% Attack and range to dragoons (Changes visually its gun and animations).
- SUPPORT WEAPON: Gives secondary ranged attack to Hussars. Improves and cards that affect ranged combat also affects them now.
ARSENAL: Cuirass and Breastplate to increase melee resistance instead.
CIVILIZATIONS & AGE UPS
From what I understand, each civs in Aoe3 depicts its “Golden Age”, for example Spanish with their whole army being heavily armored, Japanese with the Armored Samurais, etc.
FRANCE: Has Napoleon as Ai but has the Monarchy flag, and is not using many of the most known uniforms of the Napoleonic period or the Monarchy period. This is easily fixed with Textures and models.
Ex:
Edited: 03/11/21
French Musketeer Age 4 (We could use subnames for some units)
Note: there is an issue I have with hats that some parts that should be in game transparent are going white/black.
French Musketeer Age 5
Note: Same issue with feather and white in the yellow part where the yellow embelishment.
French Skirmisher Age 4 (Voltigeur)
Note: Changed the model to the one of the musketeer, in order to be able to equip him a rapier for melee attack, has the hat from US Carabinier.
French Skirmisher Age 5 (Imperial Voltigeur)
Note; Also I have to say that some models as Musketeer and Cuirasseir are blocky compared with newer models, ex Hakkepelit, caroleans, etc.
GERMANY: Is far the worst, having a weird mix between the Holy Roman Empire and Prussia, while Historically speaking we could say that HRE split into Austria (Former Rulling House of HRE) and Prussia (Germans that founded their own kingdom and later become nowdays Germany).
This one is far more complicated, I have suggested that maybe in and Age Up you could choose which to “become” and access their unique units:
- PRUSSIA: Prussian Needle gun, Black Hussars.
- AUSTRIA:
Also they as other civs, should have acces to Musketeers and Halberdiers. Would be nice to have German halberdiers with hat of the doppelsoldner for example. As well as Knights and other units.
Note: This is in general a very complicated topic.
COMMON UNITS
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BANNERMEN: A unit that gives aura buff +10% attack (doesnt stack).
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MUSICIANS: A unit that gives aura buff +10% movement speed (doesnt stack) and produces sounds as griots. Drummers, Flautist, etc.
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GRENADIER: (Rework) all europeans can hire it, main attack change to musket shot, siege attack to throw grenades, special botton attack allows to throw 1 grenade each 40 seconds, good vs infantry and buildings, high health, weak vs artillery and cavalry. Trainable in barracks instead.
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KNIGHT: Heavy cavalry (Age 2), equivalent to Cuirassier (Replaced by Cuirassier for french, Black rider for Germans and Hakkepellit for Swedes). High health and melee resistance.
Visuals: Helmeti (knight), Harquebuiser (Cuirass and helmet), Hakepellit (cuirass and tricorne), Cuirassier (Age 4, with cuirass) -
LANCER: Shock cavalry (Age 3) equivalent to Spanish lancer (Replaced by “Lancero”), good for hit and run tactics, high attack, low attack speed with range (CABALLEROS card no longer gives range). Spanish Lancer to be renamed “Lancero, Garrochista Lancero and Imperial Garrochista” (as Cuirassier and Hakkepelit are using original language names),
Visuals: Helmeti (Knight with lance), Hakkepelit (Age 4, cuirass and tricorne), Uhlan (Uniform) -
HUSSAR: Light Cav (Age 2), practically as it is with higher move speed. Most hussar regiments early on were of polish/hungarian people that were hired as mercs.
Visuals: Oprichniks (Age 4, pelts and russian feather style hat), Age 2 - 3 Hussar, Age 4 Hussar with jacket in the back and cossack age 4 style hat. -
HORSE ARCHER: Light Cav (Age 2) part of the archaic units, good mobility, fast attack. For hit and run tactics good vs artillery and villagers. Moved in funcionality by Dragoons. As now their are and Age 3 good unit.
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DRAGOON: Light Cav (Age 3) “replaces or moves” the function of Horse archers, gaining more attack and range with each upgrade.
Visuals: Musketeer (Age 3 with tricorne), Musketeer (Age 4 with us cavalry hat age 2), Cuirassier (Age 4).
Note: All that are visual examples, many european military were alike in the sense of weapons and functions but different in uniforms and like.
I believe that many units, villagers included could be diversify with different hats and textures depending on the civilization or weapons.
SETTLERS
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OTTOMANS: Ottomans could use a mix of: Mediterranean (currently using this ones), Russian and Arabian (create a new variant based on Indian/African) to represent the cultures that mixed there.
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DUTCH: Same settler but with the hat from pilgrim villager.
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SWEEDES: Dutch/British settler with hat from caroleans (age 2) allong with russian settler.
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GERMANS: Dutch/British settler, new texture with hat from Settler wagon/doppelsoldner.
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BRITISH: Dutch/British settler with Tricorne from musketeer (age 3)
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FRENCH: Dutch/British settler with musketeer hat (Age 2) and new textures.
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COURER DES BOIS: to be special unit like envoy from dutch, able to gather, build. That we start with a few and can be obtained from cards or acquire a card to build them to max number as wagon settlers. Historically in the wiki, they were fur traders in New france.