European Natives for European maps

Ok, now for Northern Europe:

First, an additional Central European civilization:

Hessians/Rhinelanders
Location: Central Europe, eastern France, Low Countries, Eastern North America

Language: Rhenish German

Unit: Hessian Auxiliary - Grenadier

Techs:
Black Forest Gamekeepers: Hunts give more meat, Jaegers become recruitable from taverns and equivalents and Jaegers may gather hunts

Palatine Handcrafts: Increases wood gather rates, prolongs output of trees

Impressment: Decreases training time for all infantry and cavalry

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Belgians (rather anachronistic, but collective term for both Flemish and Walloons)

Location: Western Europe, particularly France and Low Countries

Language: French

Unit: Walloon Guard (Musketeer with grenade attack against buildings)
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Techs:
Flemish Wool Trade: Sheep trickle coin

Burgundian Court: Age-ups and Age V Capitol techs and equivalents receive a discount

Expeditions: Explorer LOS and attack against guardians increased

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Norwegians:

Location: Scandinavia

Language: Norwegian

Unit: Mountain Troops
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Note: I don’t think this unit should be shown with sleds because it would make no sense on maps without snow, that’s also why I think skiing should be represent by a tech and not as the name or model of the unit.

Nordic Skiing: Increases speed of light infantry, especially Mountain Troops

North Sea Fishing: Can be sent twice, delivers a school of cod

Northern Timber: Delivers a crate of wood for every 5 minutes of game time, up to 30 minutes

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Finns

Location: Scandinavia, some Eastern Europe maps

Language: Finnish

Unit: Karelian Jaeger (Recycles concept of Finnish revolt unit, being a light infantry that gathers wood)

Techs:
Reindeer Herding (borrows from @Skadidesu 's proposal for Sami - my “Finns” are supposed to be a catch-all for all Nordic Finno-Ugrians): Can train herdable caribou (Reindeer) from livestock pens/native farms/ etc.

Sisu: Finnish resilience grants your soldiers 10% more HP

White Death: All light infantry get a 15% bonus to damage

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Scots:

Location: British Isles, Saguenay, Dakota

Language: Scottish Gaelic/Scots

Units:
Highland Clansmen (as proposed by @Jonasnee8581 under the name Jacobite swordsmen)

Piper: Scotsman with a bagpipe that functions like a Hausa Griot, but cannot heal

Techs:
Highland Clearances: Get a delivery of 8 sheep, livestock fatten more quickly

Royal Scots: Highlanders become recruitable at the tavern and equivalents

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Irish

Location: British Isles

Language: Irish Gaelic

Unit: Gallowglass (Doppelsoldner counterpart)
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Techs:
Irish Immigration: Gain a settler for every 3 minutes of game time, up to 30 minutes

Inniskilling Dragoons: Ranged cavalry attack increased by 15%

Irish Agriculture: Cows trainable from livestock pens, livestock fatten more quickly, mills gather 5% faster

**
Finally, I had an idea to feature Bretons to add more to maps in France, but I’m not really sure what to actually add for them in terms of units or techs. I felt some inspiration from the Vendee Counter-Rebellion to the French Revolution, but I’m not sure what kind of unit it would be besides some kind of rough equivalent to an Insurgente (which I already proposed for Tyroleans). I also am not sure what the techs would be. Maybe a reference to the Edict of Nantes or Brittany’s maritime culture?

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