European Natives for European maps

Thank you! Now for Eastern Europe:

Tatars (I think they would be best as a minor civ, rather than full civ, most of the Tatar Khanates were past their prime, and I don’t think their gameplay would be too different from Lakota

Location: Eastern Europe, Siberia, Mongolia, Himalayas

Language: Crimean Tatar

Unique Unit: Tatar Horseman (Horse archer with a bonus against villagers and buildings, like Lakota Bow Rider)

Techs:
Kazan Bazaar: You and your allies get one crate of a random resource for each TP your team owns

Tatar Raiding: Grants a siege bonus to all cavalry

Genghis Khan’s Children: Grants 1,000 XP
Refers to the fact that most of the Tatar Khans were descended from Genghis Khan

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Kalmyks

Location: Eastern Europe, Mongolia

Language: Kalmyk Oirat/Mongolian

Unit: Kalmyk Rider (Hussar-type cavalry with a lance, maybe a charged melee attack?)

Oirat Migration: Increases TC build limit by 1 and grants you a TC wagon

Nomadism: Grants you 2 wagons to build a village (Chinese house)

Kumis: Mare’s milk liquor strengthens your Kalmyk cavalry, increases their attack by 10%

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[Zaporizhians](Zaporozhian Sich - Wikipedia) (Subsection of the Cossacks)

Location: Eastern Europe

Language: Ukrainian or Russian

Unit: Cossack Renegade (clone of the Russian Cossack, so a weaker Hussar but big build limit), Hetman (hero-type unit which boosts Renegade stats)

Tech:
Cossack Diplomacy: Grants you a Hetman, and allows them to be trainable if you lose it.

Cossack Horses: Modestly increases HP and Attack of melee cavalry

Steppe Feuds: The perennial Cossack-Tatar rivalry grants your cavalry a moderate defense against ranged cavalry

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Circassians

Location: Eastern Europe, Caucasus, Balkans, Egypt

Language: Circassian

Units: Circassian Cavalry (Melee cavalry with a charged bow attack), Mountain Raider (skirmisher-type unit)


Techs:
Prized Warriors: Grants 4 Mamelukes
Reference to how many Mamelukes were originally Circassians who were sold into slavery to become warriors

Circassian Beauty: Increases settler recruitment speed

Dogged Fighters: Boosts HP of Circassian Cavalry and Mountain Raiders

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Armenians

Location: Middle-East, Anatolia, Balkans, Caucasus

Language: Armenian

Unit: Armenian Archer (standard bow unit), Monk (healer unit)
image

Techs:
Mountain Refuge: Grants you one Mountain Monastery wagon to build a Mountain Monastery on a mine, can train Armenian monks as long as you continue to own the TP on an Armenian site

Mountain Warriors: Boosts attack and HP of all melee and archer units

Land of Faith: Healers gain increased HP and healing speed

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Greeks

Location: Balkans, Anatolia, Black Sea region

Language: Greek

Unit: Armatoloi (Hybrid Musk-Skirm)

Techs:
Philhellenism: The love of all things Ancient Greek speeds up research rates

Mediterranean Diet: Healthy food options lead to a modest discount on Settler recruitment cost

Greek Revolution: Majorly accelerates recruitment speed and increases recruitment limit for Armatoloi

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Crimean Goths

Location: Eastern Europe, particularly Black Sea region

Language: Crimean Gothic

Unit: Balaklava Rifleman

Techs:
Crimean Fortresses: Increases HP and attack of forts, outposts, and walls

Crimean Vineyards: Increases Mill and Plantation gather rates

Ancient Ways: Hand infantry attack, HP, and recruitment speed are all modestly increased

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Prussians (as a stand-in both for Prussia itself, as well as Baltic and Volga Germans)

Location: Northern Germany, Baltic, Central Russia (Volga Germans)

Language: Brandenburger German

Unit: Landwehr (slow but strong musketeer), Sword Brother (Recycle the model from campaign Boneguard)

Techs:
Teutonic Legacy: Increases number of Sword Brothers you can recruit, boosts melee attack for all melee infantry across the board

Clausewitz’s Principles: Increases recruitment limit for Landwehr, boosts shooting stats of all Musketeer-type units

Agricultural Expertise: Increases mill gather rates

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Wallachians

Location: Balkans, Black Sea region

Language: Romanian/Aromanian

Unit: Vlach Boyar (Cuirassier equivalent)


On the right, with the sword and tall fur cap

Techs:
Legacy of Vlad Teppes: Melee units gain increased attack

Land Beyond the Forest: Grants a crate of wood for every 3 minutes of game time, up to 30 minutes

Danubian Sich: Grants a delivery of 8 Cossacks

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Szeklers

Location: Eastern Europe, Balkans

Language: Hungarian

Unit: Szekler Hussar (boosted up Light Cavalry, akin to Magyar Hussar), Szekler Grenzer (Light infantry with a double-barreled musket that can be upgraded to have a charged double-shot attack)


image

Example of a double-barreled Grenzer rifle

Techs:
Carpathian Mining: Boosts coin output from mines, increases mine yield

Cziskos: Allows Szekler Hussars to gather from livestock, unlocks cattle from livestock pens

Border Defense: Grants your Grenzers a charged attack which allows them to fire twice in quick succession

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