With the appearance of the USA, the most famous revolution, as it’s own civ, I do not see any point for the Revolution system that the Europeans civs still have.
It was always a worse option than going for teh Imperial Age, and now it is thematically pointless.
I have been thinking about a system taht could replace it, while still allowing for a player to go to the Imperial Age, but having a significant cost to it.
The new system would add variety to European lategame, be availabe from the Industrial Age onward, and cost 2000 Wood, Food and Coin.
It would involve the player’s Colony having a choice on the future of it’s larger nation-state, and be more uniquely European, and as such, more detached from Colonialism, which is now quite redundant, seeing that we already have one successor state civ, so other should be expected in the future.
The State Mandate system would, upon being researched, ask the player to make a choice between 2 options, all of which would add or alter base game units and mechanics to the parent civ
They would soppusedly be name around teh Explorer, to address rightful opinions of him being quite forgetable after Age 2, despite supposeddly being the leader of the Colony.
Example 1:
Germans
Austro-Hungarian Aristocrat: Adds Magyar Hussar and Hajduk (Musketeer) to the Stables and Barracks, both shadow upgrade.
Prussian Brigadier: Adds Landwehr Fusilier (Musketeer) and Grenadier to Barracks and Artillery Foundry, both shadow upgrade.
Example 2:
French
Monarchy Loyalist: Upgrades Hussar to Imperial rank (requires Guard rank) and grants all Cavalry +10% HP.
Revolutionary Republican: Adds Grenadier (Young Guard) to the Artillery Foundry and grants all Infantry +15% Speed.
Example 3:
Russians
Registered Cossack: Adds Cossack Gunner (Cavalry Skirmisher) to the Stables and grants +30% Attack and HP to the Explorer.
Tsarist Colonel: Upgrades Halberdiers to Imperial and grants +0.15 Resistances to all Infantry, of any type they already have.
Example 4:
Portuguese
Oriental Viceroy: Adds Mahout Lancer to the Tavern and grants a Gold tricle of 1.5.
Royal Bodyguard: Halberdiers become Royal Guard Aventureiros and grants +15% HP for Pikemen and Halberdiers.
Example 5:
Ottomans
Traditionalist Pasha: Adds Sipahi and Turkman Archer to the Stables and Barracks, both shadow upgrade.
Corsair Bej: Adds Barbary Corsair and Barbary Marksman to the Barracks, ships in a Corsair Captain, Captain and Explorer can gather from crates.
Example 6:
Swedes
Hakkapeliitta Frontiersman: Adds Karelian Jaeger to the Barracks, Karelian Jaeger can build Military buildings and gather from Crates and Trees, and lower Hakkapellit coin cost by 10%.
Gustavian Lieutenant: Pikemen upgrade to Imperial (requires Guard upgrade), grants +20% Speed to Pikemen and grants +20% Attack to Hussars.