Evaluating the Cost for the value each DLC provided so far

Where?

imgonline-com-ua-twotoone-pVRMexpXz8

I don’t see it.

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Did you even read the post I shared?

Why did they unban your egotistical sef important self again? No seriously try NOT being an arse

Sure dude. We are the abusive ones and not you.try learning kindness and gratitude. Anyway on topic…

To me the most important thing to me is more civs using fun units.

Im not a fan of new regionals for the sake of just flexing programming and coding skills for new mechanics and art. I just want new ways to play with the regional units we currently have and fun new combinations of said units. Its my dream to be at the helm of designing one and has been since before Casino got lucky enough to be able to figured out coding while I was still cranking out concepts.

Ah well one day if insanity isnt doing the same thing over again or something

This right here. Is it a fact or a abuse?

Again praising yourself on how great of a civ crafter you are, if only you knew coding… like your whole thread on it. Everyone should preach your ways bla bla bla. Ok fine stop repeating the same thing over and over again…

How am I related to this discussion?

4 Likes

Check who has liked it.

So?
Word limit sucks.

So you don’t see it like him.

  1. Why would I? We’re talking about OP’s post.

I’m not familiar with this word.

Teach me then. I’m even willing to pay.

Again where is this in OP’s post? I don’t see it. Can you quote it from OP’s thread?

Maybe use a pair of eye and see which post I’m referring to as OP’s topic since now I seriously don’t trust your eye sighting and comprehending English text abilities.

And the word “Fun” by definition a subjective thing. Hence there is no way to evaluate a value of DLC by objective measure.

I appreciate OP’s effort. And I agree with that less or more. But I don’t see the approach to come to its conclusion as an objective approach.

Here is mentioned in OP.

and you seem to deliberately ignoring the argument by focussing just on civilizations. How is a single hero worth the same as an entire campaign mission?
how ## # #### mechanic like shrivamsha arrow dodging worth the same as a well designed tech tree?
why is a civ with 10 bad unique mechancis and UUs worth more than a well designed civ without new mechanics in the game engine

you are being combatative and are clearly not interested in constructive conversations. name calling is pointless though. so both?

you replied to me. I don’t care what the other person wrote. This is what I wrote waaaaaay before you joined the discussion, yet I am the one moving goal posts?
In that I already bring up that different vastly different things are given equal weight (admittedly civs can get additional points through other stuff, but I already also mentioned the comparison of heros to scenarios) and that there is no thought given to the quality of these additions. So you are the one moving the goal post and insulting people.

you mean this post? the first part is still valid “Considering a lot of new contents as equal score point.” which is why I liked the post. the example given is not entirely correct, but the main criticism “this way of rating is bad, because it gives equal value to different things” is.

Nobody “deserves” an insult for liking a post. You asked a valid question and got a valid response, this is not a personal attack on you.

And you are fully ignoring that main point the entire time

1 Like

Not on OP. It was a later reply.

I mean fine. OP in OP called for weighted score for us. And how can we weigh? Only scale is our personal experience and feelings.

In the end value of DLC matters little to me. If my wallet can afford it, I’m buying the DLC. Period.

The fourth quote is from OP

Now pay me like you promised. :stuck_out_tongue_winking_eye:

But he didn’t give any extra point in OP. That’s the whole point.

Victors and Vanquished

  • Total Number of Scenarios - 19
  • Number of Civs - 0
  • New Mechanics to the Game Engine - 0
  • Units and Buildings - 0
    Grand Total = 19+0+0+0 = 19
    Price at Store = INR 319
    Cost for value = 319/19 = 16.79

Icon DLCs

  • No Scenarios - 0
  • Number of Civs - 0
  • New Mechanics to the Game Engine - 1
    Animated Profiles
  • Units and Buildings - 0
    Grand Total = 0+0+0+1 = 1
    Price at Store = INR 81 x 3
    Cost for value = 243/1 = 243

Updated Ranking

  1. Dynasties of India (5.70) :1st_place_medal:
  2. Dawn of the Duke (6.46) :2nd_place_medal:
  3. Lords of the West (8.31) :3rd_place_medal:
  4. Return of Rome (15.12)
  5. Victors and Vanquished (16.79)
  6. The Mountain Royals (28.09)
  7. Icons DLCs (243)
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putting 19 scenarios, most of which are available for free anyway on the same level as campaign missions with a proper storyline feels completely off to me

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To me The Mountain Royals is much more valuable. It has 15 scenarios and 2 new civs compared to 5 scenarios (14 are them are just free workshop content).

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