Explorers seem to be a perfect unit for skins. Unique, ‘immortal’, useful throughout the game. After them… hmm I’m not sure. First thought - vills. But I’m not convinced they should receive skins. It’s a basic unit and maybe should remain to look basic and very recognizable.
But, just like in AoE2:DE, they should introduce skins for TC. There is a bit of coding, especially for creating new menu where these skins can be managed, but after that it’s very simple.
For example winter event and Christmas season and event that will grant santa skin and raindeer for horse explorers, plus TC with Christmas tree and lights. It would be awesome. Just take TC, copy it as TC_winterevent, stick some light and there you have it.
I could swear there was a tree like that built-in. There was that winter wonderland map, but maybe these props are not available in normal version of map editor? I couldn’t find them now - wanted to showcase how nice these small lights look on 3DE engine, but no luck
But yeah, they should first make a new, well-designed menu that will handle growing and enabling these mods.
After TC the next perfect building is trading posts. They can change a lot, because it’s a very unique building and how it looks doesn’t matter. It’s the only building that can be built in that socket, so no room for mistakes
ed: maybe in DE it’s locked out somehow after the event.