Falling tree audio bug

  • Game Version:v.100.18.419.0

  • Build Number:524707R

  • Platform: Steam

  • Operating System: Windows 11

Issue:

During wood harvesting. The animation of the tree falling does not produce any sound, while normally the sounds:
Treefall1.wav
Treefall2.wav
Treefall3.wav

should play during the animation.

The sound only comes when the resources on the tree are exhausted. So the sound is produced when the tree is completely harvested.
It is quite confusing and unpleasant.

Trigger Event:

No special action
-no mods
-Steam verification of the game performed
-Windows and drivers up to date.

Repro Steps:

The frequency of the problem is systematic and constant.

-Peasants, regardless of the faction or map are sent to cut wood.
-The animation of the tree falling plays correctly, but there is no sound.
-The sound is produced once the resources contained in the tree are exhausted.

In conclusion it is as if the tree with a “Death sound”
the sound produced is correct but not at the right time.

The sound should play during the animation and not when the resources of the tree are finished.

2 Likes

Can also confirm that this is happening to me as well

1 Like

Hi @EadweardMG7329, thank you for the report. We’re unable to reproduce this issue on our end, if it still happens for you, please could you share a video/replay of the issue occuring? Cheers :slight_smile:

Are you sure you can’t reproduce it? It’s definitely what happens. The tree chopping sound is fine, but the tree doesn’t play a falling sound when it falls. It plays the falling sound (like leaves hitting the ground) when the resources run out.

It’s the soundset TreeFall. It’s being triggered by the unit running out of resources instead of when it dies.

Replay:
Record Game0.mythrec (3.6 MB)

Thank you for providing a recording and helping to resolve this bug.