[Feature Request] Attack-move behavior with threat prioritization

Hello,

I would like to request a third Attack Move Behavior option with threat-based target prioritization, similar to StarCraft II’s attack-move logic.

The current Default and Legacy options do not always produce useful targeting behavior. For example, when a group of units is attack-moved through an enemy base, they may be surrounded by non-threatening houses, defensive structures such as Outposts or Town Centers, and enemy military units. Even while being attacked by enemy units or defensive buildings, they can choose to attack nearby houses instead.

A third option could prioritize targets based on their immediate threat:

  1. Enemy units currently attacking or able to attack the selected units.

  2. Defensive structures, such as Outposts and Town Centers.

  3. Other enemy military units.

  4. Non-threatening buildings, such as houses.

This would make attack-moving more responsive and reliable during fights, while allowing players who prefer the current Default or Legacy behavior to keep using those options.

Thank you.