Currently the AI delets unfinished buildings, when you attack the villiagers. as far as I could see the AI do not take in consideration, how much HP the building has/how close it is to finish the building.
It would be nice if the AI would not destroy a not finished buildiung just because a vil is hit by one unit.
There should be factors like:
- How important is the building?
- How much HP does the unfinished has?
- How long does it take to finish the building?
- How close is it to my own base?
If it just leaves the building:
- For how long is the unfinished building untouched?
- Is it possible to reach the building safely.