Feature request compilation

After the latest release, I’ve noticed a lot more posts on the internet with some really cool feature ideas. So, I’ve gathered them all up and put them here, so that the devs can take a look and consider them:

MAIN FEATURES

  • Introduce quick match options for Nomad, including formats like Free-For-All, 1vs1, 2vs2, 3vs3, and 4vs4.
  • Adjust the attack move to ignore buildings (e.g., use ‘A’ for an attack move that ignores buildings; ‘Shift + A’ for the current attack move).
  • Implement an option to exclude scouts from being counted as military units when selecting all military, possibly through a toggle like “Exclude scout units from military count.”
  • Implement an option to exclude religious units from being counted as military units, possibly through a toggle like “Exclude religious units from military count.”
  • Add a hotkey for selecting all military buildings except docks.
  • Use distinct icons for idle traders, different from those of idle villagers.
  • Enable adding gates to incomplete wall segments
  • Implement follow and guard commands, enabling a unit to protect another selected unit as it moves (which would be especially useful for monks, siege units, etc.)
  • Automatic button queue (this is a controversial one)
  • In Single Player, introduce a restart button that regenerates the same setup but with a different seed, thereby maintaining the same setup but with varied details.
  • Facilitate the incremental decrease of selected unit types (e.g., pressing a button reduces the current selection of six villagers to five, and so on).
  • Add more military traps, ambushes, and dynamic engagements, terrain types that slow specific units (like swamps), making elevation and/or terrain inclination impactful in battles.
  • Place a small flag or icon next to player names to indicate their chosen civilization.
  • Display the map on loading screens, rather than showing civilization flags twice.
  • Enable the creation of pools of civilizations for random selection.

OTHER FEATURES

  • Introduce offline replay capabilities.
  • Develop more campaigns in the Age of Empires II style.
  • Enable players to rejoin a game after disconnecting.
  • Create an Art of War mission for each civilization.
  • Add options for a random selection of maps and biomes when hosting a lobby.
  • Include a treaty timer at the start of allied games.
  • Integrate greater color variety in campaigns.

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4 Likes

I don’t want attack move to ignore building.

I don’t think elevation should affect stats as it’s a bit hard to tell sometimes.

These are all good requests but the list is far from exhaustive! Not that it claimed to be, just saying.

I’d love the tactical pause! Such an easy thing to add…

That’s a big fat main request!

They already made it so that, by default, units prioritize attacking units over buildings

It can be a toggle in the options menu. I would love for attack move to ignore buildings but it has to exclude siege or it would cause a whole bunch of new issues.

  • Place a small flag or icon next to player names to indicate their chosen civilization.
  • Display the map on loading screens, rather than showing civilization flags twice.

Very much like these ideas. I often miss what map I am playing on at the start of the game, and that can really back fire haha