Discuss Federal US Enhancment Pack
This mod adds new visuals and names to the U.S. Civ. The idea is to give the U.S. a more unique visual. As Mexico and USA are “Federal Civs” This mods plans to create a “Federal Vibe” to Mexico and now, the U.S.
IN GENERAL
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Americans “consulate” selection shadow/decal is upgraded. this for having an easier distinction in relation to the Hero or Mercenary decal. Mexico and U.S have unique selection shadow/decals. The 5 point star for the U.S. and the 8 point star for Mexico.
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Advanced Saloon and Advanced Artillery Foundry had an adaptation in color and hue saturation. This to make them look more like the base game golden icons.
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For the U.S. ONLY: Highlanders now have the 79th New York Volunteer Highlanders.
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For the U.S. ONLY: Zouave now has red pants to be more historically accurate.
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Pikes from the “Spanish Immigrants” HCC now have a Isabelino / Clarista uniform. This fits more on the timeline of the 1700s / 1800s
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NEW names for the upgrade system of Veteran, Guard and Imperial units. This to make a distinction of European civs and continue with the Federal Theme. NOTE: The idea is to make a more historically accurate assessment of a ranking system. Still, some artistic liberties were taken because of the game base design.
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Veteran - becomes → to State
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Guard - becomes → Federal
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Imperial - becomes → Army.
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And some extra minor changes, Feel free and enjoy exploring the new features!
TOWN CENTER
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US Citizen
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Settler - becomes → US Citizen
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NEW portrait and icon for the US Citizen
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NEW unique visuals for the US Citizen. (work in progress)
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Irish Immigrants now have a matching US Citizen design. (May rework other immigrant icon designs.)
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Minuteman
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NEW Culpeper Minuteman visual. Upgrades the visuals of the brown coat to a dark green coat with a black hat. Based on the 1775 Culpeper minutemen militia. The legend "Liberty or death” stays on the back.
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Minuteman receives a deep blue coat and a fancy regular hat when the "United States Army” HCC is sent. this to match the 1775 Continental Army aesthetic.
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Marines
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Continuing with the US Federal theme the Maries names changes as follows:
- Veteran Marine - becomes → State Marine (Age 3)
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Guard Marine - becomes → Federal Marine (Age 4)
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Imperial Marine - becomes → U.S Marine (Age 5)
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State Marine (Veteran Marine - Age 3) uniform based on the 1798 Barbary Wars uniform.
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Federal Marine (Guard Marine - Age 4) uniform based on the 1833 Second Seminole War uniform
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U.S. Marine (Imperial Marine - Age 5) uniform based on the 1846 Mexican-American War uniform.
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MARKET
- Renamed to General Store and has a NEW icon, this to match the “Federal” Theme of Mexico and U.S. Federal civilization theme of the mods.
MEETING HOUSE
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Medic renamed to Field Medic (may re-work the skin of this one)
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The “Medical Science” church/meeting house card has military inspired emblem now
NOTE: For the military units, a “theme” or main idea revolves around the Continental Army (“Legion”) cards. Half of those cards were not legions, but all were part of the Continental Army in some way. The regular, not consulate units are the general force. Infantryman, Frontersman, Marksman Cavalryman and Rifleman, like “volunteers” of the army, while the Continental have Dragoons, Hussars, Grenadiers and Lancers.
BARRACKS
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State Militia - becomes → Frontiersman.
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Veteran Militia - becomes → State Frontiersman (Age 3)
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Volunteers - becomes → Federal Frontiersman (Age 4)
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Imperial Volunteers - becomes → Army Frontiersman (Age 5)
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Icon and portrait for Frontiersman with a new framing.
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NEW icons and tech names for State, Federal and Army upgrades.
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NEW Army (Imperial) visual. Based on the 1865 rifle infantry of the Indian Wars.
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Regular - becomes → U.S. Infantryman
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Veteran Regulars renamed to State Infantryman
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Guard Regulars renamed to Federal Infantryman
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Imperial Regulars renamed to Army Infantryman
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NEW icons and tech names for State, Federal and Army upgrades.
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Army (Imperial) visuals updated.The blue pants color is less saturated, the golden details and blue of the uniform receive a minor saturation value change. this for a better contrast with players detail color and match the other blue of the new units visuals.
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Sharpshooter - becomes → U.S Sharpshooter / Marksman
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Veteran Sharpshooter renamed to State Sharpshooter
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Guard Sharpshooter renamed to Federal Marksman
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Imperial Sharpshooter renamed to Army Marksman
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NEW icons and Portrait for U.S Marksman.
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NEW icons and tech names for State, Federal and Army upgrades.
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NEW Army (Imperial) visual. Now US Army Marksmen have a dark green coat and a shako. uniform based on the 1812 4th Regiment Riflemen.
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NEW Army (Imperial) visual. If “Continental rangers” HCC is sent, the Marksmen will appear with the 1st US sharpshooters uniform.
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STABLE
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Hussar - becomes → U.S Cavalryman
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Veteran Hussar renamed to State Cavalryman
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Guard Hussar renamed to Federal Cavalryman
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Imperial Hussar renamed to Army Cavalryman
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NEW portrait icon of the U.S Cavalryman.
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NEW icons and tech names for State, Federal and Army upgrades.
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Carabine cavalry - becomes → for U.S. Carabine Cavalry / Mounted Rifleman
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Veteran Carabine cavalry becomes State U.S. Mounted Rifleman
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Guard Carabine cavalry becomes Federal U.S. Mounted Rifleman
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Imperial Carabine cavalry becomes Army U.S. Mounted Rifleman
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NEW icons and tech names for State, Federal and Army upgrades.
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Army (Imperial) visuals updated. The golden details and blue of the uniform receive a minor saturation value change. this for a better contrast with. (some details on the work)
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Continental Hussar
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If the HCC “Kovats’ Legion” is sent, the Continental Hussar will become available in the stable. (exploring this idea, may reverted to Forts only)
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When “Army Cavalryman" (Imperial Hussars) is researched, a deep blue Army uniform will appear on the Continental Hussar.
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THE CONTINENTAL ARMY
This is the main theme of the mod. The U.S. Army It has its roots in the Continental Army, which was formed on 14 June 1775 to fight against the British for independence during the American Revolutionary War (1775–1783). The idea is to give each unit a more Historically accurate (with some artistic liberties) visuals. Some textures, animations, and models had been adapted for these reasons.
NOTE: The stats, HP, attack, speed and others are kept the same, this, for maintaining the balance of the game. The mod is purely cosmetic, still, some future stats or ideas can be adapted, depending on the needs of the community.
Armand’s Legion - becomes → Armand’s Dragoon
Card renamed to 1st Partisan Corps (Armands Legion card) Blue uniform with gold details and Brown pants. Golden cuirassier hat
Pulask’s Legion - becomes → Pulaski’s Lancers
Blue uniform red details with polish lance, if you get the reference. Brown pants.
Kovats’ Legion - becomes → Kovats’ Hussar
Magyar Hussar stats, Classic Hussar (age4) model with some European hussar ornaments, light blue pants and US regular hat. Uniforms will become deep blue if “Army Cavalrymen" (Imperial Hussars) is researched.
Can be trained at Stable not fort. (experimenting on this one)
Washington’s Legion - becomes → 26th Infantry Infantry “Washington Grenadier”
Brown coats and red hat with the legend “GW XXVII”
Extras
ARTILLERY
NEW Federal Names and Icons for each non unique Unit.
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Gatling Gun no change
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Culverine - becomes → Smoothbore Culverin (Will rework the gunners uniform and hats)
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Federal Smoothbore
- 6-pounder Smoothbore
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Army Smoothbore
- 12-pounder Smoothbore
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Mortar - becomes → U.A. Mortar (Will rework the gunners uniform and hats)
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Federal Smoothbore
- 6-pounder Howitzer
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Army Howitzer
- 12-pounder Field Howitzer
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Horse Artillery - becomes → US Mobile Artillery (Will rework the gunners uniform and hats)
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Federal Artillery
- 6-pounder Artillery
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US Army Artillery
- 12-pounder Artillery
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Heavy Cannon - becomes → Army Brass Cannon (Will rework the gunners uniform and hats)
- 12-pounder Brass Cannon
DOCK
NEW Icons for Federal upgrades for warships.
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National Fleet (Imperial Warships) NEW Icon for the tech
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Navy Warships NEW icon for the Tech
HOME CITY
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Irish Immigrants Icon updated to match new design.
Some minor icon updates. -
And probably some more little details I miss in here an there. New updates will come on the future!!!
Suggestions and ideas are well received!
This will undoubtedly improve the visual appearance of the US Army. I imagine this will be a larger mod than the Mexican Federal and Chan Santa Cruz mods.
I’d also like to ask your permission to create and upload Spanish translations of your mods.
Good luck, and thank you for bringing content to this underrated Age of Empires game.
Huge work. Congratz~!
Hello! First of all, thnks for the good will.
I do not know if it is larger than the Mexican Federal mod, I think they are almost the same. Still, the project is not finished and will add some extra stuff to both the U.S. and Mexico. I’m running some tests with artillery, ships, and buildings. My goal is to make this “Federal Civs” more unique as possible but within the theme of the game. For Chan Santa Cruz, well I have learned some new stuff that I want to test. Will add Imperial visuals for units, and some architecture / pueblo like vibes.
With that said, thnks for the support. Updates will continue until I feel this project is 100% done. Any Idea/comment/commision you need or issue you find in the project, let me know.
I’m working on a MultiPlayer (visual only) version, but it seems that the last build of the base game rejects the method I knew. I must learn a new one, but I’m working on it.
Referente a pasarlo al español, adelante, me ahorrarĂa tiempo. Manda mensaje por Discord, no me encanta discord, pero muchos de los que aportan estan ahi. BĂşscame como Einerheler.
Thanks. If you notice any bugs, or historical inconsistencies or have some suggestions. Feel free to comment.
Ok, ya te envié solicitud (con el perfil de Max Payne) para hablar sobre el tema.





