Feedback AOE 2 DE Extreme AI
I have tested the AI for a lot of hours and played against it myself and I noticed some things that should be fixed.
I will be very direct and do not want to attack you with it just absolute clarity! So do not take angry :).
The tests were against me, HD AI and the Barbarian AI that you can download in the mods.
Now for feedback:
Too late researching Elite Skirmisher technology:
As good as always I noticed the AI in the Castle Age does not research Elite Skirmisher technology but only in the Imp Age, which makes no sense because the AI builds a lot of Skimisher and it is therefore inferior especially against the Barbarian AI. In the ideal case it should collect so many resources that after reaching the Castle Age it should research it immediately.
With the crossbow technology it works almost perfectly! Both research directly after Castle Age would be top!
In scouting, the comparison to the Barbarian AI was very stark. The new AI should scout with even more animals (sheep, etc.) in different directions, including the newly found! The scout should not go long but because of the AI gets to see more resources, etc. faster.
The scout itself should find the enemy faster and run across the map, because very often the enemy is not found and thus the Rushes special Militia Rush does not work. This can be observed very well with the Barbarian AI!
I as a player also look for the opponent very quickly.
In the Feudal Age would be when the AI sends several individual units to further discover the map as an example Skirmishers, because they are trash units. The units very often just stand around and do nothing. They don’t have to scout all the time but just discover more in all directions.
Disastrous use of land units against ships:
The AI is so bad against ships especially Fireships. Always the archers, skimishers etc. are in range and can be shot down or burned. The ships have hardly any range no player would just leave them standing there. So many resources are burned which is simply unnecessary. Just check how far the ships can shoot and stand so that they are not hit or simply flee, because some ships are much stronger e.g. Gally, to save resources. Likewise it should withdraw more the Meele troops.
Partially catastrophic use of land units against Castels and TCs:
Often when the AI sees a Castel it just sends all its units to their death instead of retreating or. Especially often if it spots it by accident, but then retreating would be even smarter since you are unprepared. Then come back with the necessary victory Engins and flatten the Castel.
Sometimes the AI sends 20-30 crossbowmen to their deaths simply to burn resources, which makes no sense. The same goes for TCs especially in the Feudal Age. The troops can check how far a Castel/TC can fire and stay away from the radius. Sometimes the AI has a higher range than the TC and still sends the troops in the firing range of the TC.
Better Feudal Rush:
It doesn’t matter which Rush I take but the Barbarian AI is almost always better as it makes multiple troop groupings and thus attacks from multiple sides. I would also like to see this in the Extreme AI. Often the AI will then attack a building permanently a house or Lumber Camp instead of running around the Town Center to find Villagers or cripple production. Players like to do this with a combination of hit and run tactics, usually consisting of 5-10 archers per group running together and targeting individual Villagers to kill them more efficiently.
That would be so cool for extreme AI!
Questionable Placements of Lumber Camps and Mining Camps:
In just about every test game, it always builds a building in the enemy base, even though there are so many other resources nearby most outside. Why does she always build these buildings right in the opponent’s base and lose resources and Villagers. Can’t she just use the other resources instead of building them in the opponent’s base, which is way too aggressive?
It makes no sense to me as a player.
Adding Strategy Boar Steeling:
It would be so cool if the Extreme AI tried to steal the boar from the other player. Would be a good addition to improved scouting! Barbarian AI has the strategy too.
Completely fail on island maps:
On maps like Islands or Archipelago, the AI completely fails. It never sends transport ships to the enemy or even sends transport ships to the next islands to build town centers or just mine the resources.there are transport ships standing around please fix!
All AIs CD, HD, Barbarian AI are better by far. The new AI just stays on its island and eventually dies. In addition, the AI builds far too few ships to defend and attack. The AI simply cannot play these maps at all, period.
Better placement of farms at mills:
So the “Windmill” buildorder is the best at building farms please adjust the AI to it if it is map technically possible. Often the AI builds it always somehow wrong. Photo follows.
If you have more questions please ask me! I noticed more, but I think that is enough for the first time and also the most important things.
I hope you understood everything.