Hey Relic,
Love the game, one thing I’ve noticed since the team has been inching the camera further and further out is the falloff from ambient audio (birds, crickets, etc.). Essentially, half of the amazing ambient audio isn’t audible during normal gameplay (must zoom in to hear). What’s everyone’s thoughts on raising the “ceiling” of ambient noise before falloff occurs?
To test it out, take a listen to Taiga Summer. Zoomed out literally misses so many amazing effects.
Thoughts?
-SDF