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GAME BUILD #: ###### GAME PLATFORM: Steam OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Can’t change work rate of female villagers through triggers.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
Make a trigger with a modify attribute effect
Select work rate and set it to 0 or double or whatever.
Apply it to female villagers.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
Female villagers work rate should be affected by triggers like male villagers are… right?
IMAGE
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GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
Female villagers performing specific tasks are hidden in the editor. You can still modify their work rate by typing in the unit ID # for each task. Related discussion here:
So the issue is that builder, forager, miner etc that you find in the list of units are all refering to male villager’s tasks only? How can I know the ID of female villager’s each tasks? I guess there’s a list. Thank you anyway!
Yeah I had a similar issue with a scenario I’m making where a particular mechanic only disadvantage males. Since it’s a campaign with a female heroine I was ready to keep it and write in the hints that the sandstorm can’t affect females because everyone knows girls are better.
Honestly I was getting fond of that joke at the point it’s almost a shame I discovered a solution eheh…
I think the reasoning is that the male and female versions both have the same name, so if you’re just selecting them from a dropdown list, you don’t know which is which. Which doesn’t matter if you intend to modify both, but if you wanted male and female workers to have different attributes, you’d have to look up which is which even if both were unhidden in the Editor. Regardless, either using this the list, or having AGE open to look up unit IDs is simple enough.
Well, it’s simple enough once you know what to do, but it’s not very intuitive to figure out for people who don’t already know how to do it.
I would think it shouldn’t be too difficult for the devs to give the different IDs unique names to distinguish them on the list, e.g. Farmer (female) and Farmer (male), as they already do with the basic Villager (female) and Villager (male).
That said, there are several other issues with the editor that are more important to fix.