Some positives first.
The Chinese finally got the gunpowder they deserved. Fire Lancers, Rocket Carts, Lou Chuans, these make the civ more flavorful.
Then many civs gain spiffy new castles, monks, and monasteries.
That’s it.
Next come the negatives.
- Starting from RoR, the decision makers are running around like headless chickens.
The dev seem to be constantly overturning what they have done in the past.
Before, when they released RoR, people were asking why not release the content into AoE1DE instead.
Then, when they released Chronicles, people asked why not release the content into RoR instead.
Now, when they released 3 Kingdoms, people are asking why not release the content into Chronicles instead.
It’s like there’s no long-term plan, always trying and giving up. Then the medieval theme that AoE2 has clearly adhered to for the past 25 years has been repeatedly harmed until this time it was completely destroyed.
- Traditions were broken completely and without excuse.
Over the past 25 years, this game has established at least 2 good, clear and famous classic traditions:
- The time frame is from the 4th to the 16th century, so it has appealed to people who love medieval themes for so long.
- The definition of civilization is based on nationalities, ethnicities and homogeneous cultures that had a same historical context, rather than individual political entities such as dynasties, empires, kingdoms, chiefdoms, city-states, clans, tribes, etc.
At the beginning, people worried about the Burgundians and Sicilians, but at least we understand that they also uniquely represent the ancient Germanic Burgundians, the Low Countries, and the special Italo-Norman culture.
Later, people doubted the Romans, but we can still defend them by saying that they did exist until the 5th century and are an integral part of the beginning of the Middle Ages.
Later, people were surprised to see the introduction of Athenians, Spartans and Achaemenids who were clearly not part of the AoE2 time frame and based on the specific city-states, but we can still convince each other to tolerate them because they were spin off contents rather than part of the main game.
This time, there is no longer any excuse. They use the 3 Kingdoms contents that should be spun off as the main of the DLC, while the contents in the DLC that are truly suitable for AoE2 seem to be incidental since they have nothing to do with the 3 Kingdoms. It might be too much but frankly was my first impression, that is, the game is disrespected by their own developers.
The developers themselves opened Pandora’s box. From now on, there is no reason for people to oppose any idea that goes against the tradition. The 3 Kingdoms of Korea, the Dynasties of China, Sassanids and Safavids of Persians, the Heptarchy of Britain, samurai clans of Japan, the city-states of Italy, splits of the Holy Roman Empire, the Kingdoms from the Kalmar Union (Vikings), the Dutch and United States civs, various Turkic tribes, …
- Rough and confusing civ designs
Since The Mountain Royals, civ designs have revealed more gimmicks, power creep, and self-righteous diversity than respect for history.
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Jurchens
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It is also strange that animals do not decay. It looks like something equivalent to lasting, but feels like, when my villagers and the enemy’s are competing for the same herd of deer, I cannot cause any loss to my opponent even if I kill all the deer, and when my soldiers kill the opponent’s sheep and deer, the opponent can still collect food. This requires more details.
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We know that the Jurchens were famous for their heavy cavalry, and relied on them to quickly rise and conquer North China. However, the lack of Knights makes it difficult for them to form a game that focuses on heavy cavalry units in the Castle Age, because melee UUs are more difficult to gather at the time than ranged UUs. What a pity. They could restore Knights and Cavaliers so the civ can later transition to heavy cavalry UU in a similar way to the Slavs; or, without restoring the Knight line, the Iron Pagoda could be moved to Stables to play the role (and meanwhile the Grenadier could be moved to Castles), somehow like the Shrivamsha Rider.
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The Jurchens and their descendant Manchus were known for their mastery of mounted archery and archery, but the civ lacks decent cavalry archers and foot archers. The civ feels underpowered in the early, unless the Fire Lancers with +20% rof are useful enough.
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Absolutely no idea that the UT named Fortified Bastions has any unique reference, but it gives the best defensive effect to the civ that should have but doesn’t have a strong aggressive style.
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Khitans
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Why is the Tangut camel there? If Tanguts gets cancelled during development, the camel can become the editor unit instead of being shoved into a civ that has nothing to do with Tanguts.
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The overall design feels weird and has power creep, especially they gain many effects to spearmen and skirmishers as if they were a defensive civ like Byzantines. As a nomadic empire, they had adopt some atypical tactics, such as the frontal charge formation by heavy cavalry. However, they do not get any heavy cavalry units, and more surprisingly lack Bloodlines. They seem to have to rely seriously on Heavy Cavaly Archers at first, even though later on the strange UT effect may make Steppe Lancers perform decently, or even overpowerfuly.
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Farms are replaced. Even though they were nomadic people, their empire had farmers, from Han immigrants and Khitans who adopted settled life. The Pasture does seem to be suitable for nomads, but Huns, Cumans, Mongols, and potential Gokturks should need it more than Khitans.
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What the hack is “Liao Dao”? Its special capability seems also a complete gimmick. As far as I know, the Liao dynasty’s dao (single-edged sword) had nothing special to made it a UU. If people really want a Chinese soldier unit that uses dao, why not just have a Dao Swordsman replace the Two-handed Swordsman for Chinese, Jurchens (god they don’t even have Longsword) and Khitans? Then we can find a UU that makes more sense for them, like a cataphract archer using a bow or crossbow.
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3 Kingdoms
I don’t want to explain my thoughts one by one. They were not supposed to be in the basic game at all. Just some of them.-
Joan of Arc in Franks games? Genghis Khan in Mongol games? Heroes are weird when it is not a campaign, unless all civs have such a design (but it will obviously encounter even stronger opposition from the community).
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The name Tiger Cavalry refers to their fighting ability, which is as fierce and brave as tigers. The soldiers had not been in tiger skins…
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War Chariot is a strange choice for Shu. Sure, rapid-fire crossbows fit Shu well, but chariots are better suited to the plains of the north than the mountainous Shu territories. In the latest Dynasty Warriors game, the faction that owns the chariots is Yuan Shao in the north. If a siege UU is needed for Shu, the flamethrowing Juggernaut makes sense.
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