As will be known, since de came out, the haud have had serious problems, to the point that they went from being one of the best civilizations of the TAD to being a bad civilization in DE. Although I personally consider the hauds to be a very acceptable civilization, they have very strong units and build interesting orders, in the mid game and late game I would be encouraged to say that it is the worst civilization of the game, worse than Aztecs or Russia, because they have practically no cards that improve their eco, nor factories or some large button economic improvement that drives them.
I was playing haud several months ago, until reaching metropolis level 131 and elo 1400 in multiplayer, I have some proposals to improve civilization, aiming to improve them in lategame and team games, always thinking of keeping intact the culture of this nation.
-Increase travois construction speed, at least 5 seconds, I find that the ability to get free buildings by age advance is very good and saves a lot of wood, you still need some kind of benefit, if you place 10 villagers in the community square producing travois, it is an expense of resources (if my calculations do not fail , 100 - 150 of wood approximately for each travois). On the other hand, USA possesses a similar ability with the capitol, but its buildings are built almost instantly.
-Improving oneida support, is one of the few economic cards that the hauds have in fortress age, and is quite expensive, but considering that a lot of gold is consumed to produce riflemen and musketeers on horseback and the tribal market can not improve its collection of resources like the rest of the civilizations unless cards are used. I believe that it can be improved in two ways, by improving the bonus of the large button “Cooperation” of the tribal market from a gold reduction of 10% to 20%, and/or by establishing that, once Oneida support has been sent, Town Centers and Trading Posts can be built through the travois produced in a community plaza, which would be a significant economic benefit.
-Move the ram to the Comercial Age, this unit is extremely undervalued, for its price and siege (and its 50% resistance at a distance) make it an excellent unit to besieve, but interestingly, it is available from Fortress Age, this unit I think should be in commercial age and would be a good additive to have an early siege , because the hauds only have tomahawks to bess. Of course, it should be nerfed if it moves to commercial and provide an improvement in fortress, and let’s conclude that it is a ram, it is not cutting-edge technology like a cannon to be in fortresses age.
-Provide a stable wood source, I believe that the hauds need a renewable wood source apart from the free travois, this can be improved in 3 ways, developers and advisors haudenosaunee can debate which is the best option.
The first alternative is to provide a charter like “Distributism” that works the same as it does for India and Russia.
The second is that, through an economic charter in industrial, it allows to build forests with 3000 of wood, with a maximum of 10 collectors and that it is able to be built by the travois engendered of a community plaza.
The third option, is to change the large button enhancement of Longhouse called Woodland Dwellers, instead of providing wood crates, should provide some kind of dripping of wooden passive. This would only be available in Industrial, and would be identical to the large button, coca plantations, available to the Incas in their estate.
I hope you agree with these proposals, that my ideas are to everyone’s liking and will be taken into account by the developers and haud advisors.
Thank you very much, have a good day.