Its getting boring all time fake players!!
How do you tell fake players? can you elaborate?
Theres sites to track past games and their lenght. Also constant min0 leavers is getting annoying, cause they won’t get punished anyway.
How would you fix that?
The entire lobby system and rankings needs attention. From crappy pings/computer lag/et al to rampant smurfing, to fake reporting and non-action to cheating, griefing. But good thing we got that language filter.
As I tried to explain several times in this forum already. And also did in various youtube videos.
The biggest issue of the current TG elo calculation is, that it doesn’t respect the fact that the elo system as such is flawed. Factually, the elo system is a prejection of the skill level on a logarithmic scale. Which means, to get the real skill level you would need to redo the projection. You can’t just add elos as it is currently done, you have to add what you get when you put it in the corresponding exponential function.
The calculation mistake already happens on 1v1s, but has little impact. As the players are usually have close enough elos it isn’t that bad. In reality it should always be that the player with higher elo losses or gains less “elo” than the one with a lower one. Sounds irritattng at first, but is a consequence of the projcection. The problem then occurs really on TGs when players of low elo have too big impact on the overall team elo and player of high elo too little. Which means, it is very attractive to “tank” the own teams elo by having players with fake low elos on it.
The result is exactly that, when you give people the opportunity to manipulate like this, they will do it. It’s as simple as that.
Only solution to this is to restrict elo differences in ranked team games.
But I am not sure how will this affect gamers. If you have a friend that is 200elo worse than you, than you can’t play ranked at all?
Just bumping this up, its insane how broken ladder is specially on lower levels, really baffling why we are not getting rework for this