If you are following KOTD so far, you probably have noticed that not a single player uses infantry despite the recent “buffs”, unless the ocassional two or three militia rush or some very specific situations. Infantry civs virtually don’t exist in AOE2. In the end all civs are cavalry civs or archer civs, so lets remove the “infantry civ” description in some civs from the game and that’s it, right? Well, there’s a second option.
How would I do it?
1- Make skirmishers and pikemen cheaper, like 20f, 25w (Remember: bizantines have even cheaper trash units and it’s not broken).
2- Shorter training time for pikemen and skirmishers. Let’s say from the current 22s. to 18s.
3- (Optional?) Give infantry an attack bonus against pikemen and skirmishers, let’s say +3, so you kill a skirmisher in 3-4 hits depending on upgrades. A spearman in 4-5 hits.
Why would it work?
You go full archers, your oponent adds cheap skirms. You add too many skirms, your oponent goes mma+skirms or scauts+skirms. If he adds scauts, spearmen could get into the mix, but now you are vulnerable to full maa. But if you go full maa, then archers and scauts become powerful again, and the circle is closed.
Power units will become kind of special forces to kill infantry (which is what they were actually). You will have to mass them and protect them with other units and use them wisely in the right moment (like some unique units), instead of just spam them and throw them to the enemy.