some flavor age 4 cards that would be nice to have or reworked for roleplaying/thematic purposes.
El Dorado: 2000 food, ships 12 lancers, 12 rodeleros and gives them a 2x bonus vs buildings, enemy buildings and economy units now also give gold with their bounty.
Habsburg Legacy: 2000 food, ships a random assortment of unique units from civs ruled by the habsurgs. they auto upgrade.
New World Ties: 2000 food, ships a random assortment of new world natives and outlaws/pirates. they auto upgrade.
Basilisks And Serpentines: 2000 food, ships 2 heavy cannon and 4 culverins. culverins fire twice as fast but have smaller bonus vs artillery, and deal bonus damage to mercenaries and heroes.
Aventuros: 2000 food, ships 15 guard pikemen, 20 guard halberds, and an explorer. they now have a new armored model, gain a charge ability, and deal 1 aoe on thier melee attack.
Nanban Intervention: 2000 food, ships a japanese consulate with unique techs, a unique Dayimo and a random assortment of japanese units and mercenaries. Dayimo can be retrained at consulate.
Green Jackets: 2000 food, ships 24 green jackets and enables them to be trained. a skirmisher with no animation delay and 1.5 rof.
Armstrong Guns: 2000 food, ships 4 Armstrong Guns and enables them in the factory. rapid fire, slow moving cannons with different ammunition.
Sun Never Sets: 2000 food, ships a random assortment of appropriate Natives, Haudenese, and Indian units. they auto upgrade.
Revolutionary Fervor: 2000 food, ships a town center. courier des boise now train twice as fast for free. attack increased, siege damage and bonus vs villagers dramatically increased.
Infinite Native Friendship: 2000 food, ships natives from a random new world native culture not shipped before and enables their upgrades in the embassy. if run out of new natives ships a larger amount of units from 2 random natives and enables a small amount of them to be retrained.
Star Fort: 2000 food, ships 2 massive powerful forts with unique models and multiple attacks. can be rebuilt by a wagon from the town center.
Polish Winged Hussars: 2000 food, ships 12 unique polish hussars with a charged lance attack. can call 5 of them every 2 minutes in town centers, towers and forts for 1500 food.
Windbusche: 2000 food, ships 30 skirmishers with increased damage the closer they are to the target.
Foot Guard: 2000 food, ships a fort wagon and 24 Foot Guards, powerful musketeers with a charged grenade attack with no animation delay. enables them to be trained from forts.
Blue Guard: 2000 food, ships 36 rg musketeers and enables them to be trained from barracks.
Line Tactics: 2000 food, ships 36 halberdiers. they are 25% cheaper and gain 20% ranged resistance. they can also build military buildings and fortifications very quickly.
Scots And Not: 2000 food, ships a random assortment of Swedish, hre, and spanish units and mercenaries. they auto upgrade. Highlanders and Harquebusiers quickly trainable from barracks/stables.
Tsar Cannon: 2000 food, ships 4 unique Tsar Cannons and enables them in the factory. slow rof, high damage, high hp aoe beasts.
Shrapnel Grenade Launchers: 2000 food, ships 18 guard grenadiers. they now have increased range and a 1.5 rof with instant snaring projectiles and a bonus vs infantry but half the base damage and smaller aoe.
Frontier Conscription: 2000 food, ships a random assortment of bears as well as Armenian, Greek, Polish, Chinese, Tatar and Siberian units and mercenaries. they auto upgrade.
Siege Engineers: 2000 food, ships an explorer, 2 bombards and 4 falconets. explorers gain 80% siege resistance and an aura that increases the damage of falconets and bombards, as well as an active that further boosts their range, rof and bonus vs buildings.
Trench Guns: 2000 food, ships 26 janissaries. janissaries, grenadiers and abus guns now have increased range and deal 25% bonus damage vs infantry.
Protectorates: 2000 food, ships a random assortment of Indian, African, Arab, Central Asian and Eastern European units and mercenaries. they auto upgrade.