Fog Visibility Bug

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: Current
  • GAME PLATFORM: Steam / Microsoft Store / Xbox / PlayStation
  • OPERATING SYSTEM: Windows 11 / Windows 10 / Windows 8 / Windows 7 / Mac / Linux

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below).

If a group of unit is set “Fog Visibility=1(Visible)”, It can not be clicked on but it can be attacked.

Example,

xsEffectAmount(0, 904, 28, 1);

It will make all ally and enemy villagers visible but they can not be clicked on. But they can be attacked (if enemy) if we right click.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST !

100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!

Here’s the steps to reproduce the issue:

  1. Add an xs sxript

  2. xsEffectAmount(0, 904, 28, 1);

  3. Try to left click (It wont be possible)

  4. Try to attack the visible enemy villages who are not in LoS

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not prese nt?

The “Visible through fog” units should not be attackable unless they are in LoS

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the prob lem.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.