For the First Time, I`m Really Disappointed with the Developers` Approach to Art

This new update contains a substantial amount of content, and it is quite clear that some of it has received a great deal of care and attention. The units for the two new civilizations are a good example, as are the new mercenaries and Native units. In many cases, you can clearly see that the developers put thought and effort into the visual design.

But at the same time, some of the other new content is of a completely different quality. In some cases, “rough” or “rushed” barely seems strong enough to describe it. There is a striking gap in quality between these carefully designed additions and some of the other newly introduced units.

With that in mind, I want to give some feedback specifically on the unit visuals of the content outside the two full-fledged new civilizations.

Looking at these units, there are far too many cases where existing assets have simply been reused, combined, or recolored, often with very little attention to historical appearance or visual quality.

Take Meiji Japan as an example. The Meiji Restoration itself introduces some interesting gameplay mechanics, which I really like. However, apart from the Musketeer, most of the units are basically reused assets, and the correspondence with their real-world historical appearance is rather weak.

The Grenadier uses the American Musketeer model, while the Skirmisher uses the Portuguese Cacador model. The two cavalry units reuse the German Uhlan and the American Carbine Cavalry models, respectively, with what looks like an East Asian face simply added on top, even the normal maps of these faces is painted backwards. Even the Meiji musketeer is the only relatively “new” addition, but the conical hat sits too low—the unit wouldn’t be able to see anything.

Another example is the Chinese Tigerman. The model is reused from the Coyote Runner. But, developers, did you actually look at the model after applying the new texture? The texture on the back is visibly misaligned. Mind you, this is an obvious misalignment—it really ought to be considered a bug. Also, have you stopped to consider whether it’s appropriate for a wolf’s large tail to be pressed against the tiger?

Similar issues can be found in the post-Prussian Revolution content. The Lithuanian Dragoon currently uses the British General model from the Indian campaign. Of course, this particular case is a bug caused by an incorrect developer path, but even setting that aside, the combination of the new texture with the game’s Age IV Musketeer shako—which has little historical basis—still feels extremely rushed.

The Prussian Musketeer, meanwhile, simply uses the Mercenary Fusilier model with a very basic recolor and a new hat.

The Livonian Revolution has similar problems. Apart from the Teutonic Knight, which has a new model, the Musketeer simply reuses the Hospitaller Musketeer model with a very basic recolor. The mounted knight also uses the existing Armored Cavalry model.

The recolored Mamluk is another particularly obvious example. The model appears to have basically just been recolored, while the horse uses the game’s existing European Elmeti asset with a few symbols added on top, rather than using properly designed Middle Eastern heavy cavalry tack and equipment.

I could understand all of this if it were only happening in the beta. After all, that is exactly what beta testing is for. But the problem is that there are simply too many examples like this. There are large numbers of newly added units that appear to have been handled in the same way.

What bothers me is not the fact that existing models are being reused.

Reusing assets is perfectly reasonable. Asset reuse is completely normal in game development, especially in a large RTS where it is obviously unrealistic to create an entirely new model for every single unit.

The problem is that, in this new version, reused assets often come with three problems at the same time:

1st, an existing asset is reused directly.

2nd, the result does not fit the historical appearance very well.

3rd, even if we completely ignore historical accuracy, the final result still looks poor—and sometimes frankly amateurish.

At that point, it no longer feels like sensible asset reuse done to save development time and resources. It starts to feel like someone simply picked an existing model that was “close enough,” changed the color or face, and put it into the game.

Some of these units honestly look like low-quality skin mods. I don’t mean that as an attack on modders, but the overall approach feels very similar to the kind of thing you might see from an inexperienced modder: take an existing model, change the texture, and call it a new unit.

If there wasn’t enough time or resources to create a proper new model, I would honestly rather see the unit omitted than have a visibly rushed version added to the game.

I have always been very positive toward the Age of Empires III development team. Anyone who regularly sees my posts or discussions will know that I have spent a long time praising the developers and defending their design decisions. I have also been quite willing to accept compromises in historical accuracy when they were clearly made for gameplay or practical reasons.

That is why this disappointment feels particularly strong.

I can accept something being historically inaccurate.

I can accept the reuse of existing assets.

I can even accept that, due to development time and resources, not every single unit can have a completely new model.

But if you decide to add a new unit, it should at least look like a properly designed and polished new unit. Even if it is not 100% historically accurate, it should still look coherent, convincing, and visually appealing.

If there isn’t enough time or resources to make a decent model, I honestly think it would be better not to make one at all than to release something that looks obviously rushed.

This may be the first time I have really found myself on the “critical” side when it comes to the developers’ attitude toward the game. I also understand that not everyone will agree with me.

But honestly, this time I am genuinely disappointed.

I sincerely hope this is not going to become the standard for future DLC, and I hope these issues can be addressed seriously either before the full release or in subsequent updates.

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Another long-standing issue that I really have to complain about: What exactly is that hat on the German Uhlan in the Definitive Edition?

Historically, Uhlans wore the distinctive Polish four-cornered cap, the czapka. So what did the game turn it into? Some kind of… hexagonal truncated prism?

What makes this especially baffling is that the Uhlan is already an extremely common unit, and the developers have kept giving it to more and more civilizations over the years. And now, with this update, the unit has been given to Japan as well.

And here’s the really strange part: ever since the French Revolution update, the game has had an actual, proper Polish four-cornered cap model. Yet after all these years, they still somehow never replaced this obviously incorrect model, which seems to be a leftover mistake from the early development of the Definitive Edition, when the developers simply did not understand what the historical Uhlan looked like.

I seriously…

This is an extremely common unit. The historical error is incredibly obvious. And now this same incorrect Uhlan model is being used for Japan too.

How is this still not fixed?

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Im ok with the art department but bugs are out of control

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Is the “Arctic Fox” still an Ethiopian Wolf but white? That was one of the worst reskins in the beta.

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Even Meji units icons doesn’t have new portraits except riflemen

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Yo sinceramente espero que vayan implementando ese tipo de cosas poco a poco, al menos como pude ver muchos uniformes y edificios de polonia y dinamarca, estan bastante bien hechas y se nota que le metieron empeño, incluso arreglaron el hecho de que las piernas del gallowglas se parecian a las del salteardor, ahora si tienen un aspecto mas unico, siento que se puede hacer más.

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I was really hoping that those models were a placeholder in the beta, and that they would’ve added proper models to round off the Meiji units. On the other hand, the Polish units and the Danish guards look gorgeous.

Meiji Uhlans could look like this Shogunate lancer cavalry:

Carbine Cavalry could have a French-style uniform like the Imperial cavalry with a Kepi and Pom-pom:

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sry, what unit do u mean? is this smth new or am i missing smth?

These guys

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some people just refuse to be happy. you are one of those people.

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I really liked the new content, though I am a bit sad because I played the “War of the Three Kingdoms” historical map (and really enjoyed the new alliance mechanic with various European states); however, the Irish units featured in that scenario aren’t available as shipments, as a Royal House on European maps, or as part of an Irish Revolution. I’ll be waiting for them to eventually add either an Irish Royal House or an Irish Revolution, since the units themselves are actually quite good—it’s just a shame they aren’t available outside that specific historical map. On the other hand, the new historical and challenge maps were excellent additions that I really enjoyed. My only complaint concerns certain Arctic maps where you can’t gather wood normally and are forced to capture small cabins that generate it; the generation rate is very slow and tedious, so I feel that issue needs to be addressed somehow. I also agree with many others here regarding the Meiji Restoration; the Japanese faction update needs to be handled more subtly and historically. There are units still lacking their own portraits, and others—like the Meiji Uhlan and Meiji Mounted Carabineer—are visually identical to German and US units; these need to be reworked so they feel uniquely Japanese. Finally, the Independence mode left a lot to be desired; honestly, I prefer the standard Metropolis system, as the classic style offers more options—like unit shipments, unique technologies, and the Revolution mechanic, which is essential for the occasional casual match. Overall, the new DLC is great—you can tell a lot of effort went into it—though there are still things to polish and fix. I hope that with the DLC’s release, support via updates and patches becomes more consistent to avoid future gameplay issues.

P.S. The Livonian Revolution still lacks a real presence; we need a few more Home City cards that boost the economy. Also, units need a way to upgrade to Guard status—perhaps via a Home City card or something similar. The Livonian Revolution really needs to be addressed; it remains very weak compared to the Age III revolutions of Mexico and Poland. ¨And please, reduce the ridiculous 1,000-gold cost of the Riga Blackheads card; it’s the only good card for the revolution¨.

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It still is. But the Boar got its own skin. :boar:

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It looks clear to me that those reskins are not made in the same factory together with the new unique units of Poles and Danes, or explorers and natives.

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Making mod units look like the real deal has never been easier!

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I hope the developers take some ideas from here to improve the Meiji Restoration units.

While I’m in favor of constructive criticism, hopefully this isn’t the first thing developers see and get discouraged from trying to keep this game alive, the points made are fine, but the title… damn

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Yeah, I feel the same way. It almost feels like there were two different teams working on the unit visuals.

Of course, the vast majority of the units in this DLC—especially the units from the two civilizations, as well as the mercenary and Native units—are incredibly detailed, polished, intricate, and pleasing to look at. But there are some units, particularly ones that tend to show up in revolutionary nations or among some of the more peripheral units, that often feel extremely half-assed.

That said, most of the units are still very beautifully and meticulously designed. Among the proper units of the civilizations, the Polish Winged Hussars are probably the first ones that come to mind. The skins for each of the Danish Royal Guard upgrade units are also incredibly detailed and gorgeous. the Scottish bagpiper in particular absolutely blew me away.

Someone interrupted the echo chamber again eh?

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Reused from AoMR, but I’ll take it.
Anyway, since they’re willing to reuse models, I wonder if the new model for AoE2’s Javelina can be adapted for 3DE and AoMR.

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It’s a scenario only unit, but the Bedouin Horse Archer’s portrait is made by combining the Keshik and Zamburak portraits




Which means he doesn’t really look like a Bedouin:

Personally I’d really like if the unit got a more unique portrait and Bedouins got turned into a minor civ (they could show up in Africa and Asia).

Edit: Maybe they could get a headscarf like this:

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IRC Berber spearman uses a lakota shield.

But anyway, these units are only used in two scenarios