This change only affects modes that involve the late game such as team games, FFA and mainly the treaty, sup mode does not abuse this mechanic, so don’t come to me with comments “the game cannot be balanced around the treaty”, for The modes mentioned above are the only ones that suffer from this and this mechanic needs to change urgently.
The natives of age ups don’t count population and you can catch several of them with these civs
In the case of Ethiopia they are: Somalis, Sudanese and Jesuits, with the prominent units being:
In the case of Mexico they are: Jesuitsa and Aztec Pueblos, with the prominent units being:
honorable mention to the Hausa who also manage to have access to the Berbers, Akan and Yuruba, however Hausa is less problematic as their units are not insanely strong like those in Mexico and Ethiopia.
I’ll give a classic example of a match up on the Andes map, with both sides using the map’s natives, a player with a conventional civ will have 46 more units, due to the map’s natives being 26 Quechua Huaminca and 20 Quechua Bolas Warrior.
Now if you are mexico or hausa or ethipia this number is much more, in the case of mexico it is 78 more units, in the case of ethipia it is fucking 95 more units on the andes map.
This is if we are looking at a 1v1 scenario, in team games things are much worse because one player can use the natives on the map and another can take Mexico, Hausa or Ethiopia and use the native build, so two players will have natives while on the other side only 1, which will result in a shortage of around 40-30 units in the fight.
and basically you will lose the game because of these extra units, because either you will be drained because the mass of the enemy’s army is greater or you will lose territory in a violent push.
either all civs have access to free pop natives or none do, because you can’t play against it.
One solution that I see would be the V age age up option, which allows native units to enable the training of these units in indigenous embassies, or cards that enable the training of native units free of charge, to try to reduce this population gap that the build of natives of mexico, ethiopia and hausa generate.
Another alternative would be to remove this free pop nats mechanic and leave only natives on the map as free pop.
because it’s unhealthy, play against it, it’s stressful, you can’t do anything against it.