Hey!
I’ve been looking for information about this in Resource Manager and here, but I’ve given up. ![]()
Is there a list somewhere of all names for each unit type? Will they be available in the scenario editor? I really like a last mod that adds the arsenal wagon for free when we send AdvancedArsenal card and I would like to do the same with most of the type advanced cards now. I have no idea what name of the Trading Post Wagon is for the United States civ. that allows you to build a Saloon also and not only just Trading Post.
I would like to avoid similar problems in da’ future so that “my” mod will appear faster
<techtreemods>
<tech name="DEHCAdvancedSaloon" type="Normal">
<effects>
<effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="deTradingPostWagon" relativity="Absolute">
<target type="Player">
</target>
</effect>
</effects>
</tech>
<tech name="HCAdvancedDock" type="Normal">
<effects>
<effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="deDockWagon" relativity="Absolute">
<target type="Player">
</target>
</effect>
</effects>
</tech>
<tech name="HCAdvancedTradingPost" type="Normal">
<effects>
<effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="deTradingPostWagon" relativity="Absolute">
<target type="Player">
</target>
</effect>
</effects>
</tech>
<tech name="HCAdvancedArsenal" type="Normal">
<effects>
<effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="ypArsenalWagon" relativity="Absolute">
<target type="Player">
</target>
</effect>
</effects>
</tech>
<tech name="HCAdvancedArsenalGerman" type="Normal">
<effects>
<effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="ypArsenalWagon" relativity="Absolute">
<target type="Player">
</target>
</effect>
</effects>
</tech>
<tech name="DEHCREVAdvancedArsenal" type="Normal">
<effects>
<effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="ypArsenalWagon" relativity="Absolute">
<target type="Player">
</target>
</effect>
</effects>
</tech>
<tech name="DEHCREVAdvancedArsenal" type="Normal">
<effects>
<effect type="Data" amount="1.00" subtype="FreeHomeCityUnit" unittype="ypArsenalWagon" relativity="Absolute">
<target type="Player">
</target>
</effect>
</effects>
</tech>
</techtreemods>