FREEZE - Game freezing throughout multiplayer match

Game freezing throughout multiplayer match.

There is nothing running in the background. I tried with v-Sync on and off. I just can’t run a game to completion. The error already happened 12 minutes in, and also 3 hours into the game

LOG :
(I) [18:35:03.925] [000000932]: Only [7906/16315]MiB RAM available. Last check was 1001 ms ago. If this amount of free RAM is low try closing other applications running in the background or reducing your audio, texture, and graphics settings within the app.
(I) [18:35:03.925] [000000932]: ENTERING TIMOUT – Thread info:
(I) [18:35:03.925] [000000932]: - Thread: Main_Thread: running, elapsed run time: 245098.690300ms
(I) [18:35:03.925] [000000932]: - Thread: Simulation_Thread: not running, time since last end time: 245047.852000ms
(I) [18:35:03.925] [000000932]: - Thread: AI_Thread: running, elapsed run time: 245098.052900ms
(I) [18:35:03.925] [000000932]: - Thread: Render_Thread: not running, time since last end time: 245078.710600ms
(I) [18:35:03.925] [000000932]: - Thread: Audio_Thread: not running, time since last end time: 5.875100ms
(I) [18:35:03.925] [000000932]: - Thread: Loading_Thread: not running, time since last end time: 8672260.398300ms
(I) [18:35:03.925] [000000932]: FREEZE – The app has detected it is frozen due to 245099 ms elapsing since a frame has been rendered with 4484 ms of the process frozen and is crashing itself to report the problem.
(F) [18:35:03.925] [000000932]: [Game] Hang detected. Please check the logs.
(F) [18:35:03.926] [000000932]: – FATAL EXIT –
[Game] Hang detected. Please check the logs.
(I) [18:35:04.861] [000004800]: D3DLOG Begin
(I) [18:35:04.861] [000004800]: D3DLOG End

Application crashed.

2 Likes

Again… again… again…

(I) [10:26:33.932] [000011384]: Only [9089/16315]MiB RAM available. Last check was 1000 ms ago. If this amount of free RAM is low try closing other applications running in the background or reducing your audio, texture, and graphics settings within the app.
(I) [10:26:33.932] [000011384]: ENTERING TIMOUT – Thread info:
(I) [10:26:33.932] [000011384]: - Thread: Main_Thread: running, elapsed run time: 244217.178300ms
(I) [10:26:33.932] [000011384]: - Thread: Simulation_Thread: not running, time since last end time: 244466.374400ms
(I) [10:26:33.932] [000011384]: - Thread: AI_Thread: running, elapsed run time: 244509.115200ms
(I) [10:26:33.932] [000011384]: - Thread: Render_Thread: not running, time since last end time: 244172.964200ms
(I) [10:26:33.932] [000011384]: - Thread: Audio_Thread: not running, time since last end time: 1.575600ms
(I) [10:26:33.932] [000011384]: - Thread: Loading_Thread: not running, time since last end time: 3696306.691500ms
(I) [10:26:33.932] [000011384]: FREEZE – The app has detected it is frozen due to 244217 ms elapsing since a frame has been rendered with 3874 ms of the process frozen and is crashing itself to report the problem.
(F) [10:26:33.932] [000011384]: [Game] Hang detected. Please check the logs.
(F) [10:26:33.933] [000011384]: – FATAL EXIT –
[Game] Hang detected. Please check the logs.

2 Likes

(I) [23:37:34.461] [000002572]: Only [8747/16315]MiB RAM available. Last check was 1001 ms ago. If this amount of free RAM is low try closing other applications running in the background or reducing your audio, texture, and graphics settings within the app.
(I) [23:37:34.461] [000002572]: ENTERING TIMOUT – Thread info:
(I) [23:37:34.461] [000002572]: - Thread: Main_Thread: running, elapsed run time: 244542.331600ms
(I) [23:37:34.461] [000002572]: - Thread: Simulation_Thread: not running, time since last end time: 244699.574300ms
(I) [23:37:34.461] [000002572]: - Thread: AI_Thread: running, elapsed run time: 244755.671000ms
(I) [23:37:34.461] [000002572]: - Thread: Render_Thread: not running, time since last end time: 244503.534000ms
(I) [23:37:34.461] [000002572]: - Thread: Audio_Thread: not running, time since last end time: 1.555800ms
(I) [23:37:34.461] [000002572]: - Thread: Loading_Thread: not running, time since last end time: 5338781.592900ms
(I) [23:37:34.461] [000002572]: FREEZE – The app has detected it is frozen due to 244543 ms elapsing since a frame has been rendered with 4479 ms of the process frozen and is crashing itself to report the problem.
(F) [23:37:34.461] [000002572]: [Game] Hang detected. Please check the logs.
(F) [23:37:34.462] [000002572]: – FATAL EXIT –
[Game] Hang detected. Please check the logs.
(I) [23:37:35.606] [000006712]: D3DLOG Begin
(I) [23:37:35.606] [000006712]: D3DLOG End

Application crashed.

1 Like

Why are we writing in this forum if the problem will not be solved!

1 Like

To get a constancy that the problem persist. Happened to me in the last 3 parties i have.

And it become worse:

In the first weeks many parties were canceled before the lobby ended the final count. But now the CRASH happens when the map is charging, so you lose points of Ranked and even are banned for some time.

Also, the game doesn´t make any Error Message after the Crashs.

This is an awful situation, very awful°

I am having this same issue!

FREEZE – The app has detected it is frozen due to 240087 ms elapsing since a frame has been rendered with 0 ms of the process frozen and is crashing itself to report the problem.