Two new civs:
Spanish (to set up addition of meso American civs later on)
- The first proper Imperial gunpowder civ.
- Strong spearman variant Pikeman. Lower pierce armor, higher damage against infantry and cavalry. Longer reach, even more than Abbasids.
- Strong hand cannoneer variant Musketeer. Higher rate of fire.
- Unique upgrade Tercio. Pikeman and Musketeer movement speeds increase if they are near each other.
Mewar (proper Hindu Indian civ)
- Probably a single player campaign centered around their struggle against Delhi and later Mughals.
- Strong elephant, cavalry, and archer civ.
- Relies on mobility and ranged attacks to fend against a numerically superior and much larger foe.
I don’t think a Hindu civ should be a variant. From architecture to the language spoken, everything will be different.
Variants, or, a new concept, “civilization class”:
New “civilization class” called “British Isles.” Make English a class member.
New civilization: Scots within the class. Irish within the class.
Mongols > Timurids
Rus > Muscovites
Delhi > Mughals
Malian > Songhai
Ottoman >??? Some military order within the Ottoman empire? I don’t know.
I personally think that HRE should have been split to Spanish Empire or Habsburg Spain. It thematically fits the Castle Age to Imperial Age centric civ like HRE too.
It was religious, so the prelate mechanic would work well. Switch out a few MAA tech with the aforementioned Tercio mechanic, I think the civ would have been fine.
Slightly change the models of Landmarks and their names, but keep the bonuses similar or same. Change the language spoken. At least we wouldn’t have this balance nightmare called Order of the Dragon with us.