Iād add the mapuche just to have a Lautaro campaign. Thatās enough of a reason imho. If itās too out of the timeframe then you could add them in aoe3 but I think theyāre fine in aoe2 as well.
Th Spanish civ on aoe2 is kind of a mess. The conquistador is basically a meme, as well as the unique techs.
Ideally, the civ should have been based on the Reconquista, with units line the Almogavars and the Genitours, but there isnāt much to do. Itās an iconic civ from the first expansion and I doubt any rework would be popular today.
Are you for real? That doesnāt happen. And you call me āsillyā'? You who doesnāt understand how mud bricks are made.
Completely beside the point. Aztecs were conquered and STILL fit in the game because THEY BUILT STUFF.
Getting cocky, arenāt we? I dare you to establish yourself here since you appear to know more about this topic than me.
I donāt understand why you people are so fixated with the Mapuche. Iāve presented a better option for an AOE civ, the comechingones. Give it some thought, wonāt you?
According to who? What determines importance? Surely you can understand we are low on meso civs currently in game so another 10 or so would be very welcome.
Even saying the mapuche ādidnāt build anythingā is patently false. They did build fortresses and they did build very large monuments too. Youāll probably be also glad to know a lot of mud was used in these
Yeah, a Pre-columbian America expansion with the Purepechas and Chimus and also a campaign for the Maya is one of the best ideas for the next DLC. That part of the world severaly lacks civs and one can clearly see that in the campaigns, especially in Pachacuti, where the only civ is the Inca. Also, it would be cool to have more civs without cavalry.
Yeesh things got spicy here 11. with my ideas (which iām doing some work to hone and will post here when my next draft is sorted) Iām not trying to get to 100 civs, I think thatād be far too much. Iām just trying to cover some under-represented areas and major players that were left out, and split a couple I feel ought to be split. As for the few North American ideas iād love to get a couple but Mississippiansā¦thereās an argument but its a bit of a stretch for āempiresā (Iāve tried to make the argument elsewhere and it got shot down), Puebloan probably isnāt feasible too; they did some impressive building things but never were into empire or nation-state building, and Iroquois came around too late for the time period weāre dealing with for AOE 2.
A tribe running about on the plains with few enemies and recorded history until the 1600s, outside of aoe2 time frame.
Also Iām getting sick of the diversity quota nonsense. No we are not going to add a bunch of natives for no reason Apart from them being native, get out.
Mississippians and there were one other from South America who smelted copper and stuff (I forgot).
Feel free to present your wanted native civs for me and Iāll critique each one
I was toying with an Oceania idea as well but how feasible is it? I feel like you could maybe do Maori but beyond that again there really was never any nation building that I can tell. I get not every civ in the game had some vast empire but they were all nation building at some level, itās hard to say many American or Oceanian cultures meet that same nation building mark.
To be fair the main reason iād like to see Mississippians is because as someone from the US (European heritage iām not native American) iād still like to see my physical corner of the world represented a little bit even if my European ancestors are already. I donāt really care about diversity quota personally. I still am not sure even Mississippians pass muster though, and theyāre the closest to doing so north of Mexico.
This line misses the point. The diversity issue is entirely about gameplay. I dont really give even half a damn about American peoples or those of the Steppes or African and South Asia.
But I do care about Camels, Steppe Lancers, Eagles and Elephant units getting more time to shine.
Very. Both the Polynesians and Micronesians make sense as civs, as the Polynesians had the Tuāi Tonga Empire, Rapa Nui, and Hawaii, as well as the Maori of course. The Micronesians had the Yapese Empire and the Saudeleur Dynasty. The people of Rapa Nui mightāve interacted with the Incas, and itās possible the ancestors of the Polynesians traded with Arab merchants. Either way, the Micronesians were invaded by the Spanish within the AoE2 timeline. Another civ that is more of a stretch is the Melanesians, mainly representing Fiji, but also the Kingdom of Kaimana, which interacted heavily with the Malay. Itās mainly included to give the Polynesians a rival in the campaign. A fourth civilization would be the Filipinos, who of course interacted greatly with the Spanish and Malay.