Absolutely love the game so far and all the work that’s been put in. However, there is a serious exploit currently that some bad apples in the playerbase will cause havoc on the servers.
Monasteries can have -ve Relics garrisoned in them, and a pre-command to pick them up by multiple Warrior Monks essentially creates Relics out of thin air.
Here’s a video explaining the problem and it being used in-action in a 3v3 game. If you only want to see how to replicate the exploit, skip to minute 3:10.
I hope this is a straightforward find for you folks to address this quickly. Thanks!
Just had a cheater do this in my game aswell. Please Hotfix this. Also please clearly state that this is cheating since it’s clearly violating CoC and it’s a bannable offense.
I found another bug related to the Relics. Not duping, but being able to garrison many relics in a single tower at once.
If a relic already exists in a tower, a Prelate with a relic will garrison inside the tower instead of placing the relic inside. Looks as though towers are only meant for a single relic and the logic did not account for more than one prelate depositing the relics in one go.
Adding on to this because I’m not sure if it has been mentioned, but the bug isn’t limited to “over withdrawing” relics from a single monastery, but you can also “over deposit” in a similar way. Having more than 20 warrior monks carrying relics and tasking them to the same monastery at the same time will cause all to be deposited. In a solo sandbox match, I produced 100 warrior monks, duplicated relics, and deposited all 100 into the same monastery.