This was the unhandled.2022-06-03.19-43-06.txt
logfile for this crash when playing team game online. Why is there no rejoin functionality?
-- Log file for all messages not properly caught --
19:43:39.860 WorldwideAutomatch2Service::OnHostComplete - we're not polling at the moment, ignoring
19:45:03.205 WorldwideAutomatchService::OnJoinComplete - automatcher is no longer active - ignoring
19:45:03.206 BattleServerRelay::Process - 126 ms between calls!
19:45:03.206 BattleServerRelay::Process - 126 ms between calls!
20:36:10.992 WorldwideAutomatchService::OnJoinComplete - automatcher is no longer active - ignoring
20:40:52.798 WorldwideAutomatchService::OnJoinComplete - automatcher is no longer active - ignoring
21:16:59.498 WorldwideAutomatchService::OnJoinComplete - automatcher is no longer active - ignoring
21:38:29.216 WorldwideAutomatchService::OnJoinComplete - automatcher is no longer active - ignoring
22:16:34.149 WorldwideAutomatchService::OnJoinComplete - automatcher is no longer active - ignoring
22:51:17.902 BattleServerRelay::Process - 129 ms between calls!
22:51:17.902 BattleServerRelay::Process - 129 ms between calls!
22:54:41.916 WorldwideAutomatchService::OnJoinComplete - automatcher is no longer active - ignoring
23:21:52.940 SessionManager::Process() - Warning - Time between calls was 3886 ms, time waiting for lock was 0 ms
23:21:52.940 BattleServerRelay::Process - 3886 ms between calls!
23:21:52.942 BattleServerRelay::Process - 3888 ms between calls!