Game Crashing when Playing/Testing Scenario

Game Version:

  • Build (101.101.33164.0 4413571)
  • Platform (Steam)

Issue:

Whenever I try playing or testing my scenario, The game crashes.
The loadingscreen freezes before it crashes, Sometimes the game seems to recover, and you can hear the sounds of the game starting, but it then crashes immediately.

Reproduction Steps:

Since I don’t know what is causing the bug, I don’t know IF you can reproduce it, I can give you all info about the Scenario though.

I haven’t managed to figure out what in the scenario could cause the crashes, But I highly doubt it’s performance based.

Ludacris mapsize
Currently 41 triggers, But i haven’t been able to play it when they were in the 30’s either. None of them are looping. There are also plenty of triggers that don’t have any effects or conditions yet, But that shouldnt cause the game to crash, right?

Triggers effects/conditions used:
Change Civilization Name
Change Object HP
Change Object Name
Change Object Damage
Change Object Icon
Change Diplomacy
Timer Condition

(ATTACH A SCREENSHOT IF YOU ARE ABLE!)[quote=“bigruff, post:1, topic:63494”]

  • Platform (Steam)
    [/quote]
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Game Version:

  • Build 34055
  • Platform Steam

Issue:
The game crashes immediately when I test a senario.

Reproduction Steps:

  1. Go to the Editor
  2. load or make an senario
  3. Go to the menu
  4. Test the senario

Dxdiag:

Time of this report: 12/17/2019, 21:33:00
Machine name: DANIEL-PC
Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 06/24/14 12:29:19 Ver: 04.06.05 (type: BIOS)
Processor: Intel® Core™ i7-4790K CPU @ 4.00GHz (8 CPUs), ~4.0GHz
Memory: 8192MB RAM
Available OS Memory: 8140MB RAM
Page File: 11502MB used, 20190MB available
DirectX Version: DirectX 12

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