Game Performance/Optimization

Hi there!

I’m mostly a custom games player, and just recently, after more than 1000 hours, I realized that the game doesn’t perform well. Amazon Tunnel/Michi Lobbies 300 pop per player is enough to drop your FPS to 10 or even less in long games with trade and units. I’d attached a picture of the CPU Utilization - always see loadout like this: only 4 threads, load constantly rising and falling there, not holding somewhere on a stable level. So, it’s the way the game’s engine can utilize our resources, and that’s sad.

I have the AMD Ryzen 7 5700 CPU, not the best one, but by the results here, it’s very comparable to a few tests I found on YouTube, check below. I feel like 2026 is a good year for the devs to try make it better if it’s possible. In 1v1/2v2 it’s fine, I have like 4k/120FPS there, with enhanced graphics, GPU is chilling in this game, with my RTX 5070ti, never saw more than 15% load. 8 player games with 1400+ pop we’re starting to have a huge problem. Maybe it’s the Microsoft servers struggling to transfer data about unit movements between players, or the game engine bottlenecking on the CPU, result: 8 player lobbies starting to heat your butt with army-controlling challenges while the game lags.

By the test I saw on the internet: AMD Ryzen 9800 X3D scored around 1450 points on the benchmark, just 200 points above, still struggling with AOE 2 DE, therefore, the last and shiny CPU will not solve the problem. Folks, welcome to your thoughts. Does the game engine affect your experience with your ways playing AOE?

https://www.youtube.com/watch?v=2aB1dhWAU88 -1252 Score Ryzen 5 7600X

https://www.youtube.com/watch?v=notrwzxrFO0 -1290 Score Ryzen 7 5850X

My Performance test Score: 1230(Ryzen 7 5700)

AOE 2 DE CPU Utilization:

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Yea performance is terrible on my machine as well even though it used to be much better. I feel like at some point the game got a lot worse on older hardware probably?

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I still have stutters on full AMD machine
Is the game optimal working on NVIDIA?

The GPU doesn’t matter in this game; any modern one will work even at 4k with enhanced graphics. CPU is bottlenecking on 2 or 4 threads, but not utilizing them on 100% by what we can see on the screenshot. So it’s the current limitations of the game engine. Therefore would be nice if it’s possible to improve the game engine performance with CPU. I’m not 100% sure, but from what I experienced seems like the game servers could struggle in performance for the lobbies where we have 6-8 players with big pop limits.