I can’t vote: you are confusing Competitive with non competitive non trend \ fashion connected games.
You are confusing ESO type of game with quality content, game over game, character developed. Etc.
There is one AOE it’s I and II, AOE 3 decided to ruin with Expansion AKA DLC in 2006 policy and started the finance leadership pseudo gaming which today has become random loots discovery (which is practically CASINO gaming psychology for kids which is deeply illegal and immoral, dirty as ■■■■ and not fun).
The games appeal to the “desire” to earn, have, possess, look, share nothing, insult, hybris part of humans and not to the fun part of gaming. IT’s all comfortable, uniform, chinese, laughable, egocentric…
AOE III had definitely good things (graphics “was” too good but still loved (by me) RpgISH trend “innovation” due to desire to broaden profits by Microsoft (wondering why they said 5 months ago “We want a game like Zero Horizon Dawn” (which is crap that copied the witcher with environment that are cool to take pics of and that’s all…
They said that because they are all about money.
Let’s get to the point.
We want a competitive and deep game, it takes years to develop. You can’t be “Relic” or whoever and say "hey we are going to make AOE IV and people that have this so called “hype” and run buy or even preorder after 1 month they said that… not even it was a secret project for 10 years now and they got work sold by an other company…
IT’s impossible to make a nice RTS AOE espirited in 1 \ 2 years.
Put your heart to rest and your taste and experience meter to work because you have none…
Sorry no offense.
**Today players divide between DOTA “players” and “indie” psuedo games with Anime journey, or Walking simulator with no depth, without considering that none of them is a real videogame player or a strategy gamer.
Regarding AOE III it was about to be a good game, then they closed the project throwing two “expansion” viruses and closing the support. Disgusting.**