Issue:
When I play multiplayer with my friend, if we have 10 bots (+2 humans = 12 players total) or sometimes 8 bots (10 players total) on maps with lots of trees, I will end up at a game time behind where my friend is at (for example, my in-game clock might say 30:00 while my friend says he’s at 31:30). When I give commands, cast god powers, or anything, it happens on his end right away but it won’t happen for me until I get to the game time he was at when I did the command.
Incidentally, I also get a really low benchmark score (sometimes around 300 but sometimes literally as low as 10 sometimes, which seems way too low for what I actually observe during the test and for what my specs are at low settings). Specs are:
i5-9300H CPU 2.4ghz (4 cores 8 processors)
16GB RAM
GTX 1650 GPU
The weird thing is, my older computer with even lower specs gets a higher benchmark at around 850 and DOESN’T experience the desync issue (just single digit frame rates, as expected for an old computer).
More details in this reddit thread I made: https://www.reddit.com/r/AgeofMythology/comments/1kx2oo9/retold_resource_usage/
Trigger Event:
It doesn’t seem to happen due to any one thing in particular. It seems to eventually happen when a large match gets to late game enough.
Repro Steps:
- Host a multiplayer game with at least one other human player. Add 8-10 bots.
- Start and play the game as usual.
- Eventually you’ll start getting massive input delay and be behind the other player.