Ah I agree with this sentiment then.
A lot of Aoe 2 players here want dodging as in literally dodging arrows in front of the shooter.
May be cool to watch once or twice but honestly it’s a super frustrating and unfun mechanic.
gets repetitive fast agreed, not as fast as homing missiles in 4 tho, in my opinion
I saw some pro actualy dodging mango shots by moving in two opposite directions at the same times that mango fires. It’s work often, seems that works if you running on border of mango range.
My respects go to you brother.
Spending too much time on the forum may lead to a horrible perspective on the game, but then you play it and it’s just certain things that have to be implemented to make it better. Sure it has imperfections but it’s not as horrible as people say it. The doom-mongering is at a record high. Especially threads that say ‘‘I am leaving’’ or ‘‘I’m done’’ don’t add with anything more than a ‘‘look at me, I am leaving and so should you!’’. Then people justify that with some ‘‘It’s still feedback, uwu’’, it’s not. There is a line, as I said before in other threads between feedback, cooperation, debating, and a fight for who’s right and whose standard should be applied. Where are the forum mods to filter such things? I understand people who come with better ideas, maybe even a rework of the game entirely, they are more than welcome but the others, wtf they doing here? I see no fun posts, nothing that screams a good time or even memes.
Besides the point, what rts community? The rts community is factually very small if we count out the less passionate people. Therefore if it does get small, it was that small genuinely and originally. Because let me tell you why we get together in a community: to contribute and create to the environment that we want in the game too. From maps, to mods, to reporting bugs, etc., so I see no reason to continue to grind the brains of devs non stop or shoo newcomers with ‘‘this franchise has ended, flee, flee for your lives to other games’’. Like this is way different than saying ‘‘watch out, if you don’t like lack of features, don’t buy it.’’.
Let me tell you the story of the TF2 community (game released in 2007), where their game was a strong competitor to newer games (like Overwatch released in 2016 and to CS:GO from 2012) that follow the same principle but VALVE decided to throw that whole work out the window and the game lost most of its player-base just because they were ABANDONED. You think that game was perfect? Nope, balance issues, map design problems, but how did they cope with it? They made it fun. You know how? Made funny movies with SFM (Source film maker), memes, retarded content that makes no literal sense, public discussions on balance, created their own maps and now…they create their own servers themed after other games. It’s full of customization, in fact it’s no longer what it was supposed to be, it’s some bowl of randomness that keeps itself afloat with the amount of fun it provided to casuals. Yet it is also way different than an RTS, since in TF2 you couldn’t add mods, they were plugins for servers instead, but in RTS you can add mods and if there would be a way to have servers for modded AOE, why the hell not?
Now, they fight hackers and bots that crash servers because ‘‘it’s fun to see people’s reaction’’, but all we have to face so far is the same imbalance problem that every modern game has, the lack of features which should’ve been here but they slowly work on it-in fact if they need help doing things faster why don’t they co-operate with other great computer geniuses from the community? More people working = faster = better, right? I think I’ve seen the issues so many times I memorized them.
Just learn to have fun people, that’s all it takes, you don’t have to win all the time. And don’t add personal strategies into arguments, make sure you understand the game and where the company wants to push it and what they want to achieve with it because trust me, if they want to go with a complete reworked version…and a separate direction…They will call it another game, put you to pay the same price and will have certain other features that will lack certain other features.
Hmmm, they removed aoe2’s incredible micro, AOE4 doesn’t have intensive micro, just incredibly high macro, it focuses more on farming and booming, battles are boring as the game does everything for the player. The main reason aoe2’s success was the incredible battles and control it gave to its players. But here we are, where everything is done by the game and I feel like I am playing against the game. This just illustrates that the game 80% focuses on new players and casuals more than AOE players.
This game is not an E-Sports game for the very reason because it focuses more on macro. And focusing more on macro doesn’t create a better strategy game as it makes it more like a casual game. Micro-ing units are crucial but somehow, AOE4 removed all incredible mechanics out of them, and it feels like trash.
For example, look at Dota2 and LOL, these games are considered as strategy game, heavily focused on micro and that makes it an incredible game. The better the micro, the better the macro. AOE4 will fail hard for the very reason because fighting in this game is incredibly boring and lacks too many mechanics from its previous successful titles.
yes, it is dying. We all know
Age of 3 is not failure. Age of 3 is classic for me. I like age of 4 but age of 4 has been released when it is not ready and devs are slow for fixing and releasing new civ dlc.
Oh my god, some journalist in some journal said that some game is “dying”, now I definitely won’t play it, because some guy on the Internet said so.
It’s just the most stupid.
Red button #1: who cares about negative comments?
Red button #2: stop posting negative comments!
I always read these comments as “look at me, I am leaving and devs should improve the game so I don’t!”
TF2 is a really odd comparison…they have one of the steadiest steam charts. ~50k players every month for over a decade, and spiking recently. Meanwhile, AOE4 went 27k → 15 → 12 → 8 → 7k. The main difference is TF2 was a $20 finished product at launch, not a $60 beta. (With inflation, TF2 would cost $27.50 today)
Everything post-launch from Valve is value-added. Everything post-launch from Relic is a progress report for 1.0. Hungry RTS players jumped at the newest game, then slowly left as reality fell short of expectations. Those same players are still hungry for the next good RTS, whether that’s the AOE4 devs completing their base game or another company releasing theirs.
Player reaction/criticism can hurt a game, but those are drops in the pond. If the game is good, people will play it. If the game is bad, people won’t. Either way, people will voice their opinions. Criticism is a reflection of the game’s appeal, not the other way around.
yeah and the tons of ppl that already left the game explain that reaction that u explain
Yes, in that sense they were based on the micro of aoe 3, but without the complexity of the macro of that game (cards, natives, treasures, etc, etc etc)…
AOE4 pretty dead already.
Streamers going back already to old RTS games. Not a ton of viewers on latest tournament. No 1 really cares about it.
Balance patches buffing already stong Civ 's and nerfiing bottom tier even more. all maps already super boring and favor only 1 Civ on that map.
Quality of life things still not in game…
list goes on and on.
At this point they should scrap AOE4. Its bad design from the start.
Even winning matches leave a unsatisfied feeling. I feel worse sometimes when i win fast and just turn the game off.
Why would you play this over Elden Ring or a AAA title like that. So many GREAT games HIT the market last month. Many coming in 4th quarter.
I know its not the same genres BUT JUST COMPARE THEM SIDE BY SIDE A BIT. Not even in the same league but still both are $60. How can 1 studio deliver a pretty polished and 100% complete game and we got this crap? was it the budget on the game? was it just doomed from the start do to greed?
Can no 1 make a masterpiece anymore like WC 3 or even AOE3 DE. Is it even possible ???
Can’t agree more, although I never knew TF2 was 20$ at first, since I caught it when it was F2P but with a lot of trading and a cult of pro = better cosmetics. I used TF2 as a comparison because they have just as many if not more problems than we do and yet people still play it, as you said, because they like it. There’s servers flooded with bots, servers with idle accounts farming for items, hit detection is ■■■■ with melee, sometimes damage is not received properly, you can still hide in certain areas through misc, basic hacks from aimbot to wallhack are still a thing, so much so it’s really hard to tell if a player is skilled or not. The vision is not giving the feel of where you actually are and it makes for scenarios where you think the dude shot through walls but he wasn’t, certain maps have spawns too far away or too close.
Valve added only a couple of gamemodes like graple hook which wasn’t too wow, the magic spells mechanic, degroot keep, for melee only, MVM and event mascots, the rest were made by players through plugins, workshop, and the tools the source engine had. That’s how they got the funniest things on the planet like Balloon racing, jump_pagoda, freak fortress with bosses from all possible movies, games and anime, they even created minecraft themed trading servers. Ain’t that cool?
The moral of the story is: people stay because the game is fun because the people that played it made it fun because they had the tools to build it like that. Here I mostly seen competitive styles rather than fun but I suppose it is also because the game’s sometimes against the player? I do not know, for I haven’t really thought about it too deep yet, but I saw a lot of ‘‘get good’’ attitudes.
We can but to have games, the industry has to rely on heavy business strategies. Indie game studios all the time make 10000000% great games, perfect to the standard, but are they successful? No. I barely heard of a few. It’s really a good question to ask, ‘‘why can’t we have good things?’’ because mostly it’s about the money. Delivering a perfect game does not attract the idiots that spend reckless money on them on mass, it attracts the few gamers who love the work put. But that work is not appreciated by everyone so you end up making something great for a few people that won’t give the investment x10 the effort and investment you firstly put in.
Let’s put it this way, if it goes towards realism why isn’t it just realistic? If it has magic why does it have to be realistic? If it doesn’t, then it is not creative, if it is creative, why not make it cartoonish? Ah but if it is cartoonish, it’s for kids, so it has to be real for adults, but kids play it instead so why get complicated? And I’m not saying this out of lack of experience, I’m a pretty decent map designer and there was always a problem. If it’s a night map, it’s too dark, if I light it up everything’s fine but it looks like morning so it’s not fine for a night map to look like any day-time maps. Ok fine, let’s make it morning, no night maps because some are too fukin blind or play from an airport laptop or something or they can’t move their PC from the window.
Again, another day, another problem, morning with a soft blue is too dark because it’s daytime basically, so it should be lighter so it turns into a day-time map. Now everything’s bright, no problems, right? Wrong. Day time has different light at each time of the day so players wanted specifically as bright as possible 12:00 where the sun was center and shadows to a side. Ok so you’re telling me that you want map time variety without the variety and map time? Alright, I can go with that, simple, what’s next? Oh, 3 lanes only, no detail because it’s distracting, also take out the birds because they are distracting also, so why the hell don’t you tell me to take 2-3 paints, a geometric shape and slap it with a few trees and some rocks and a hill or a mountain and call it a map?
And one may think that this was the casual player’s request, no, because they LOVED it, they played it, had friends playing it, they had fun, but no, the ‘‘pros’’ and what pros said was law. If the map is too detailed, that’s bad for balance and for their eyes therefore maps must always be with the least detail, including the resources in an intuitive way, with a max of 2-3 lanes and no choke points, If it had a choke point, it means it’s for noobs because only ‘‘noobs’’ fortify themselves and don’t chose to fight like pros do with fast rushes.
The point is: the more simplistic and braindead the game, the easier it is to manage it, maintain it and turn it into a competitive scene. Lots of people love being competitive, it drives them so they use that to give a poor ■■■ game with a poor ■■■ performance and bad ■■■ maps. This is why you can’t have nice things because if it ain’t bad, it doesn’t catch more people, just a few, and that’s why the investments are not returned properly, you can’t pay employees and you go bankrupt or simply lose more money than planned. Now you got Age4 on 60$ with less quality than a 2003 game, going full on simplistic/braindead on everything to gather players like the doom-mongerers but it fails to maintain them because it has everything set-up for a scene but nearly nothing but its feel for the player. The most popular games and that made most money are never good games, they are just copies of old good games but more simple and at the same time way more complex in terms of how they move the player. You really think in 5 years of development nobody in that whole building didn’t come with suggestions for what most players want right now? They probably did and they were probably fired also. It’s horribly stupid if they haven’t considering how popular games have become in these modern ages.
To be honest with where the game is going now, they should’ve added some extreme beliefs and horrible attitudes to units and maybe add some leader that roasts the other faction leader and have some sexy models and you’ve got the game of the century. Then change the maps in some pizza islands with a few trees and 1 road to the center with lots of resources and pros and their puppies will be more than happy to spend money and time non stop. It’s no cute, no badassery no epicness, this game fails to entertain because it’s too peaceful and soft and people hate to be soft and peaceful. Even sheeps die like a kid’s toy.
I have no problem with how it is, I like soft and peaceful, feels good, calms down, but most people when they come from their horrible work places want to break ■■■■ and blow stuff up with the french cannons. Some people just want to see the game burn.
100% spot on conclusion, imo.
I get what you want to say here and although these games might be fundamentally different to AoE, the quality-price ratio has to be a valid criticism. Unfortunately AoEIV did not stand by its promise to become the series’ flagship title that was marketed to become. There’s nothing in the game that could justify such a title, except that it is just chronologically the newest game but without offering a fresh experience by any means. Not only it lacks features that were there for decades already, its whole design ignores advancements and improvements that previous Age games realized and materialized years ago. I can’t imagine how a new Age game could ever offer a more mundane experience than AoEIV already does. At the very least it is not the flagship that many of us, old fans, expected and hoped for from the get go (and would have been more than happy to pay the premium for it)
Some people here are so eager to prove why others should stop playing this game.
Its pretty funny tbh.
Like why are they still posting here? I thought most of these people left the game months ago.
The mod editor really is something and offers endless possibilities. This is a mod editor which is probably as powerful as the one from WC3 and WC3 was basically kept alive with mods. If there is still a community left when they release this modding tool, I am confident this game will see tons of fun content. Though I have my doubts about the e-sport capability of this game due to the questionable balancing policy of Relic, I think the modding potential is enormous. We will see a lot of fun maps and mods.
AoE3 fan here. Our game is small but not tiny.
AoE4 playerbase is currently just about 3 times larger as per steam.
tf 2 worked bcuz it has soul in its design. aoe 4 lacks of it.