Garrisoned conquistadors don't give all the extra arrows they should give

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 6624001 (update 47280)
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED


Garrisoned post-imperial conquistadors don’t give all the extra arrows they should give.

17 units should suffice to give 20 extra arrows, yet 20 units are needed.

17x [18/(2,9x0,85)=7,30] / [(11+4)/2 = 7,5] = 16,55 (extra arrows to the four extra the castle already shoots)

The Spanish faster firing rate does apply by the calculation of extra arrows, as the examples of the Spanish hand canonneer, Mongol mangudaï or Ethiopian arbalester show.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Garrison 17 post-imperial conquistadors
  2. No 20 extra arrows…

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

20 extra arrows with 17 units garrisonned.

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

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1 Like

Hey @AoE2and3fan
Luckily this isn’t a bug because the Spanish faster firing rate isn’t affecting Spanish conqs, that’s how the game was done in the original game as well. :slight_smile:
Thanks for the report though


To complement what @ChristheCo was saying, Conquistadors don’t benefit from the Spanish +15% fire speed because the faster fire rare was implemented directly into the base stats of the unit.

When AoC came out, Conquistadors had a reload time of 3.45s, like all hand gunpowder units.
Then with 1.0c, Spanish gained the civ bonus “Gunpowder units reload 15% faster”, meaning their hand cannons went from 3.45s to 2.93s reload time.
Similarly, Conqs saw the same treatment, except for them the base reload was directly set to 2.9 and the unit was excluded from the bonus.