Aoe II DE
- Build (95784)
- Platform (Steam)
Issue:
The hotkey to rotate gates (for most, that’s mousewheel up/down for clockwise and counter-clockwise rotation) can be bound to multiple commands. For me, when I click a villager and select my “build” hotkey followed by “wheel up”, the villager creates a seige workshop. “build” plus “wheel down” creates a blacksmith. That part works as it should. However, if I select a villager and click the “build” hotkey followed by my “gate” hotkey, wheel up/down should now rotate the gate I’m looking to place. Instead, the game prioritizes the “build seige workshop” or “build blacksmith” command over the gate rotation (even though the gate is appearing on screen ready for placement). Instead of rotating a gate, my gate is instantly replaced by a seige shop/blacksmith, thereby making it impossible to rotate my gate once I get to feudal age/castle age when those buildings become available - gate rotation works in dark age because seige/blacksmith aren’t available to build yet.
HD and User Patch prioritize gate rotation over other commands bound to the same hotkey, and DE should as well.
Reproduction Steps:
- Set villager build hotkeys for wheel up/wheel down
- Set gate rotation hotkeys to wheel up/wheel down
- In castle/imperial age, select a villager and attempt to build a palisade gate (don’t place the foundation)
- With the gate selection displayed on screen, attempt to rotate the gate - it will be replaced by build instructions for your other hotkeyed building instead