Gatling guns need to be nerfed

With this logic…get rid of falconet or any type of cannons?

The same way you deal with falconet as inca ir aztec is the same way u deal with gattling.

Gattling have a much lower hp and are easier to kill than a falconet

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No, you can actually counter the powerful 2 Falconet shipments with some Hand Cavalry or Dragoons/Cav Archers, but 3 Gatling Guns actually scythe away at both of those options.

3 Gat Guns is MUCH more powerful than 2 Falconets.

Does not work.

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Why Gatling Guns are op? Because of low damage high fire rate. For Falconets you spend 3 seconds to killing 5 hp unit to new one while with Gatling gun you can kill 5 hp unit and already switch to second one. During that time since enemy is dead they won’t able to retaliate. That is the power of high fire and low damage. Falconets often overkill just like Ottoman Grand Cannons.

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The gatling is op because of the way they are cheifly used by the civ. As a defensive weapon.

You screen your falconetes with infantry. The gatlings move back and forth behind buildings in between shots of the falconetes withering your army.

They are simply a op screen considering that the cheif strat to date has been the turtle fortress.

Of course the last three games ive played now they never bothered to even send the card.

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Also because of how cheap Gat Guns are, compared to Falcs, so not only can you replace them fasteer, but will likely have larger numbers of them.

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Japanese - have yabusame archers, Naginata riders, and flaming arrows
Inca - get Huaracus to counter artillery which work surprisingly well
Aztec - have arrow knights
Haudenosaunee - get light cannon and kenya horseman
Lakota - have axe riders
India - has Sowars
China - has iron flails, and meteor hammers
I get that the close quarter cavalry do not entirely count
My point is that you can counter artillery as non European civs
But you are right is is a bit harder

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I’ve fought people who have 15-20 Gatling guns and beat them as the inca

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Indian have Siege Elephants and Howdahs, but they are expensive and may not work all the time
Lakota have Rifle Riders, with some luck and good micro, could work too (need some test)

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I have to disagree with this statement. It IS a strong shipment, but not stronger then the 2 falcs one.

Falcs one shot gatlings just like culvs and dont know if you’ve realised this, but falcs have far greater distancing when moving them together, then gatlings. Meaning since they are a lot closer, u can get easily 2 down with one volley.

They are not more a pain in the ■■■ as 2 falcs, even considering falcs are just SOO much better at taking down buildings. If you dont have your own arty, just fall back and dont engage against them obviously. Just wait until the counter arives. Let your buildings buy you time, which they will, with minimal to no losses since as I mentioned before, gatlings are weak against buildings.
Until then, try to harass sieging infantry from angles. If they pack closely together, they are super vulnerable when your counter arrives. Play it smart, dont ever use infantry against them. Cav is situational, gotta be careful, but any artillery or shock infantry will butcher them.

Good Luck

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You can also counter Gatling’s with hand and range cavalry. Gatlings do only 90 damage on a cavalry unit providing that you hit all the 6 shots on the same unit, while falconets do 100 damage and have a better rating of fire thanks to the fact that you don’t have to wait for the 6 shots to be finished so than can start reloading it.

Not to mention the splash damage that the falconets that is helpful against units that pack themselves to closed together (Example: Ruyter)

You don’t need to spread misinformation to get your point across.

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No you cannot. Gatling Guns actually destroy Hand and Ranged Cavalry. I wisjh tehy were reliable counters, like tehy are to Falcs and OGs, but they do not at all work against Gatling Guns, unless you are talking about very elite Hand cavalry like Sipahi or Gendarmes.

The truth is that your “run-of-the-mill” Hussar or Dragoon (or equivalents) actually get countered by Gatling Guns, pretty hard.

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No, I’m talking about the average hand cavalry, like hussar, cossacks, dragoons, ruyters, etc.

And gatlings are literally a organ gun with slightly less stats and slightly cheaper. You admit it that cavalry counter organ guns, so they also counter gatlings.

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Cavalry does nothing to Gatling Guns, specially after Coffee-Mill has been shipped.
Once they no longer have to to reload (which is ALL the time, because USA players will ALWAYS ship Coffee-Mill when they see Mass Cavalry), Gatling Guns just have no viable counter, specially when you can actually mass produce them, and your State Militia with Long Rifles will snipe any Culverins.

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You can counter Gatling guns with hussars and equivalent units its happened to me and they work

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The “no reloading” only removes the reloading animations after you shoot the volley. They don’t shoot infinitively how you are implying, you still need to wait the volley to recharge.

Culverins have 75% range resistance. Good luck trying to snipe them with skirmisher units.

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You’re stupidly overreaching if you think 17 range state militia will “snipe” culverins which have like 75% ranged resistance. Maybe imperial marines since they get a 3x vs arty but I highly doubt it. Also gatlings suck. They scale terribly and fall off hard in late ages. They certainly do not wipe cavalry other than when a small number attacks them. We must not be playing the same version of AoE3

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I tested for fun in the editor: 5 not upgraded Hussars VS 3 Gatling.
At best with micro I’d kill 2 Hussars before they managed to kill all guns.
Obviously you’d use units to shield them in a real game, but I can say I have no idea how people could think Gatling guns are good against cav…

As far as Treaty is concerned, no use them anymore. Their low range is so much a factor, that they are useless there.

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You do realize culverins have 34 range, right? And 75% range resist. This makes them very difficult to snipe by other ranged units without sustaining heavy casualties from the nearby units.

The only thing that can snipe a culverin is a better upgraded culverin or arrow knights.

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Maybe you are lossing to that card wich makes them endless firing, if that is the case you should avoid any confront until you mass some culvs or falcs on your own.

I disagree with this. If you’ve been following the NR pro games, they don’t even build Gatling Guns, because horse artillery do a better job. I recommend you this source for more information/examples Twitch

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