Hi everyone,
I’d like to propose a new, separate casual game mode concept for Age of Empires IV, which I call “General Mode” (or “The Strategist Mode”).
The goal of this mode is to lower the mechanical barrier of entry and bring RTS back to its roots: pure strategic decision-making, rather than an APM (Actions Per Minute) competition. We’ve seen Microsoft successfully implement similar ideas like the “Villager Priority System” in Age of Mythology: Retold, and I believe a dedicated mode in AoE4 would attract a massive crowd of casual players.
How It Works (The Core Mechanics)
In this mode, players act as the High-Level Commander, while an integrated Tactical AI handles the repetitive micro-management (“the grunt work”).
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Automated Economy: Players don’t manually queue villagers or farms. You simply set a macro-direction via a dashboard (e.g., “Focus on Food/Gold for Castle Age” or “Balanced Economy”). The AI automatically produces villagers and distributes them to resources efficiently.
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Macro Production: Military buildings can be set to auto-train units based on a pre-set composition (e.g., “Maintain a ratio of 60% Lancers and 40% Crossbowmen”).
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Command-Based Warfare: Instead of micro-managing single units in battle, players issue high-level tactical orders on the map or minimap, such as:
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Flank from the West
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Set Defensive Line at this Chokepoint
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Raid enemy trade routes The unit AI will then execute these commands, automatically kiting, retreating when low on HP, or prioritizing counter-units.
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Why This Mode is Good for AoE4
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Lower Barrier to Entry: Many players love the history, civilization designs, and grand strategy of AoE4, but quit because they cannot keep up with managing 100+ villagers while fighting on three fronts.
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A Pure Test of Wits: This mode elevates the game into a chess match. Winning depends entirely on your scouting, tech transitions, civilization matchups, and map control—not your finger speed.
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Preserving the Competitive Scene: This would be a completely separate, optional game mode (like Custom Games or Quick Match Arcade). It will NOT affect the standard Ranked Ladder, so hardcore competitive players lose nothing.
I believe introducing a “General Mode” would breathe new life into the RTS genre and welcome back millions of players who love strategy but hate the stress of high-APM multitasking.
What do you guys think? Would you play a mode where you focus 100% on being a General?