GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: since LotW release (all builds)
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
The Genie Editor gets confused between attributes of a unit and the resources of a civilization
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 50% of the time / matches I play (FREQUENTLY)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
- Open Genie Editor. Load any of the old bonus, say the Franks +20% HP bonus. It shows that Cavalry attribute 0 (Hit Points) is multiplied by 1.2
- Open one of the new (LotW) bonuses, say Imperial Age (the Donjon and Serjeant upgrades). Genie Editor gets bugged here.
- Go back to the old bonus, which I took Frank +20% HP bonus. It shows Cavalry attribute 0 (Food storage) is multiplied by 1.2
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
The bonus would still show attribute 0 (Hit Points) is multiplied by 2.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
- Not applicable
Further suggestions: The changes to the game should also be updated in the Genie Editor. These details were mostly present before too but were never updated. The details I am talking about are:
- Armor classes after 30
- Attribute numbers of Shown melee armor, shown pierce armor, shown attack, shown range (all of which were used for the first time since LotW)
- Frame delay attribute number
- Various resource numbers (I don’t remember any new though at the moment)