Georgians Unique Techs Aznauri Cavalry wrong calculation

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: 101.102.52940.0 (#118476) 15050943
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Aznauri Cavalry (Cavalry units take 15% less population space)
That means if I only produce Cavalry, in a standard rank game, I would able to produce 200/0.85 = 235.29, which round down to 235 unit

However, in real game, It caps at 234 units instead of 235

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Go to rank game, pick Georgians
  2. research Aznauri Cavalry
  3. Train Monaspa as many as possible. and it will cap at 234 Monaspa instead of 235

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not present?
I should be able to produce 235 units instead of 234 units

:play_button: IMAGE

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  1. it cap at 199/200
  2. all Monaspa have stopped training because of the population cap
  3. I only able to have 234 units instead of 235

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

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Hi @YouTube_HeBroGaming

I tried to reproduce this issue, but I can train 235 cavalry units. I tried this with only Monaspa and also a combination of units (cavalry archer, scouts, etc).

Did this issue happen once for you or you are able to reproduce it again?

Thanks for your reply. I can reproduce it and I check the replay. Here is my step

Produce 10 villagers first and then produce only Elite Monaspa until housed. Queue 30+ Elite Monaspa after housed then delete those villagers.

This problem continues today and is more obvious now that Aznauri cavalry has been buffed from 15% to 20% less population space. The game always prevents making the final monaspa when at the population cap even when it should clearly be allowed. As it stands, Georgians should be able to make 5 monaspa for every 4 population space used.

To view this problem, start a game and build 200 population space. Create 196 villagers. Attempt to create 5 monaspa. You will be blocked from creating the fifth. All other combinations run into the same problem up to and including a full 240 monaspa (only 239 are possible).

The wiki for Aznauri Cavalry itself states “As an extreme case, 240 mounted units can be fielded with the standard population cap of 200.”, however it is incorrect due to this bug. Until this is fixed my disappointment will remain immeasurable and every day will be ruined.