Website didn’t accept the screenshot. Anyway, the Giant Otter has land based animations, but it can only be placed on water.
Trigger Event:
(what was happening at the time of the performance/stability issue)
(this could be an action you or another player took right before the issue started)
Repro Steps:
Go to the scenario editor.
Find the Giant Otter in the Place Object Menu.
Try placing the unit on land. Then Try placing it on water.
An odd unit indeed. It’s obvious this was intended to be more than unselectable embellishment, there are normally unseen walking, attack, flail, and death animations. And an unused compendium text, too.
If they don’t reconsider like they did with the Capybara shortly after release, it could at least be given the Panda treatment - moves around and one can read the compendium entry.
It looks like this was not only intended to be an interactable animal, but also amphibious. Should it ever be implemented the way it was intended, maybe some other animals like hippos and crocs could become amphibious, too.