As the title says, it would be really nice to have a setting in skirmish and multiplayer lobbies to disable Wonders if we want to, just as we can disable Titans.
Also, please add the option to enable Wonder victories like in the original game.
As the title says, it would be really nice to have a setting in skirmish and multiplayer lobbies to disable Wonders if we want to, just as we can disable Titans.
Also, please add the option to enable Wonder victories like in the original game.
Yea, rushing wonder is the only viable strategy in 4 team or FFA lobbies.
Waste 5 minutes fighting someone? Good luck after that fighting player that is getting 60 favor/min and has 4x stronger myth units. Oh yeah, and don’t forget that he can always use teleport to kill your wonder if you try to build one.
“Yea, rushing wonder is the only viable strategy in 4 team or FFA lobbies.”
Wonder how ture that really is. Most games dont even reach that point. Thinking your strategy is hoarding 15K resources after reaching mythic (rushing a wonder) and spending lots of villagers and time to make a building while you opponent lets you be really isnt a scenario that occurs unless very low ELO or you outclass your opponent and by that time you are really just going for the cherry on top.
Nonetheless yea, if disabling titans is a thing, wonders should be too. Dunno if having the old wonder version is doable, it would also be quite harder since they cost so much more.
I like wonders and wouldn’t even want to use this option if it existed.
But I still think it should exist as an option.
As a casual player who plays mainly with friends against AI, i would like something in between like an option where the wonder ONLY gives the favor bonus but no stronger myth units or super cheap and fast god powers. We love to build wonders and get advantage through it but it feels like an overkill (in casual games. I’m not speaking about competitive balance).
I really like the new concept of the Wonder. But I understand that in some cases it is not appreciated. Definitely, an option needs to be added for this.
There should be a game mode that activates victory by wonder. Alongside conquest, sudden death and king of the hill. It’s interesting to have another supremacy victory without having to eliminate all the players on the map (especially in this game where there can be 12 players and very large maps).
Reason is because these FFA, 2vs2vs2vs2 and 3vs3vs3vs3 lobbies are often mixture of playerbase of different skilllevels. So if 1st team starts to fight 2nd team, the 3rd and 4th builds just go straight to mythic age and build a wonder. Sometimes 1st, 2nd and 3rd teams fight each other while 4th team just bunkers up.
Once you have 80 vils, they gather around 80 resource/sec, so it takes only 3 minutes to get those <15000 resources that Wonder costs. You won’t kill off 1 team in 3 minutes.
Wonder age is bit too strong since heroes aren’t pop effective against wonder age myth units and the wonder owner can spam god powers on cooldown.
Wonder age was introduced to Age of Mythology with Retold edition but the numbers were never adjusted since release. If fishing economy and civilizations are getting balanced, why not Wonder age?
Yea, if its doable, all up for it here, more diversity
You describe what i said, its mostly an issue of skill gaps in a lobby. Most of the time they could have won the game sooner had they spent those resources on something else, and at that point the issue isnt the wonder. Most of the time is just going for a win with style more than the wonder coming clutch to swing the game in their favor (which does happen, but really, really scarcely).
As for the resources part, yes in 3 minutes your base is gone if you do nothing to defend it unless you are also building units/buildings, in which case you are not banking resources as fast and will take you longer to get them. If you can go look elsewhere for 3 minutes and you are still fine in a game (basically what hoarding those resources are without spending any to meet the 3 minute mark you mention) You where winning quite well before or it has been quite some time from a stalemate.
You also dont account the time required to build and the time villagers invested (which dont gather resources while they build it, the more you put to build the less resources you have to spare, and you just spend 15000 K on a sitting duck until its made) And you would still need to defend yourself during that time, so its not only more time, its also not as easy to pull off if on similar footing.
Wonder age is meant to be this strong win move by itself. Its balancing maybe be another discussion but dont really think its too strong for such a niche event. IMO it hasent seen balance since most people dont get there in most of their games and seeing a sucessful wonder is kinda a well, he won. Its way harder now to win with wonder than it was in the original game.
Nonetheless, wonder balance ideas sound interesting. What balancing would you suggest?
If they intent on keeping wonder cost and buildtime similar, then something like
Myth units +50% hp and attack, down from +100%
Godpower recast cooldown -50% instead of -75%
0.75 favor/sec instead of 1 favor/sec
Should prob create a different thread to see what other ideas people get or if its vocal that its necessary at all
Wonder victory is optional in every other Age of Empires game. This option should’ve been included at launch.
This feature was already requested like 6 months ago. At this point I am not sure if devs even read these forums.