I think that was the reasonable thing to do at the beginning as some players could have taken advantage of it (the devs also answered rapidly meaning they are active here) but the 2nd following answer should have been more coincise and steady. What i believe is acceptable:
They release a hotfix 1 weeks later/short amount of time so they made the right decision to hide the bug to protect the players
If the hotfix isn’t ready, something that is understandable as the bug might be very complex, force everyone to the previous patch and redeliver the contents the next month even if it means going off 1 month schedule.
Disabling temporarily the rank ladder. The players can still match up and play using it but it doesn’t count towards their points.
edit: as I get to know it is the publisher that decides when the patch is released so devs seems to not have anything related to it.
This is what one of the original dev wrote
Being the developer — not the publisher — of AoE , we don’t have the final decision if or when a patch is to be released. As a result, all during 1999 our reputation as developers was assaulted by fans who saw us as uncaring about the problems that were driving people away from online play of our games.
I don’t know how valid it is today in the gaming industry but i think these things don’t change.
Another interesting snippet
One of biggest things we often do that makes it easier for a hacker, and thus harder on us, is include Easter eggs and cheat codes in the single-player portion of our games. Considered to be practically a requirement, they expose extralegal capabilities of our game engines and make it much easier for the hackers to locate the data and code that controls that functionality.
I just played a match with someone that was cheating. Apparently the player was able to allocate free resources, make instant buildings and upgrades. I have the replay of course, but I can not attach it here apparently. But I already reported the player. This is getting frustrating.
I’ve posted this in another thread but I think this one is more appropriate:
I’ve played a ranked BF 4v4 game where one of our opponents had a +4/+6 armor on his Elite Skirmishers as Saracens. Their team mates were Teutons, Lithuanians and Khmer, and none of them could provide such a team bonus.
I didn’t notice that while playing because I was fighting with my flank partner at the other side of the map (I was the green one, as shown in the screenshot below), but seeing the replay I just noticed that extra armor coming out of nowhere. Good thing we won anyways 11
While watching the replay again to post the screenshot above, I just noticed he did research Ring Archer Armor twice (resulting in 10 pierce armor for his skirmishers), so not sure if it is just a bug or an exploit.
Again, this happened in a Ranked Match, not a random custom game with shenanigans.
This has always been possible, even during Voobly days with anti-cheat. The difference is this is a clearly implemented bug by the devs with no hotfix or even any comminucation/acknowledgement. This is a scary moment for our game- I fear MS might be looking towards AoE4 rather than finding real solutions for this game.
GMEvangelos was speaking for the dev team in that thread, and Yorok0 just quoted him in the post you responded to:
"This is accurate. it is being tracked and has a fix in the works! Thanks to everyone reporting the issue and including information to keep us in the know! "
The REASONS for appearing many Cheaters are all these MODS of Aoe 2 DE and month changes, updates.…
Some Hackers make Mods, full with bugs to be used at some Tournament with Prize money.
So the makers of the mods will have ADVANTAGE at these Tournaments…
Microsoft must STOP the month updates and allow mods only for Single player, or UNRATED games.